Player Matchup

Atlas
Atlas
Diamond V
D4NKV0rtex
Atlas
Diamond V
Level 288
Champion Stats
1W - 4L
1,807 SR
Queue Stats
308W - 279L
1,633 Elo+
Solo
Sha Lin
Sha Lin
Diamond I
IntingAllDay
Sha Lin
Diamond I
Level 163
Champion Stats
1W - 4L
1,648 SR
Queue Stats
36W - 29L
1,748 Elo+
Solo
Grover
Grover
Diamond IV
Siverblak
Grover
Diamond IV
Level 999
Champion Stats
17W - 16L
1,622 SR
Queue Stats
739W - 693L
1,578 Elo+
Solo
Inara
Inara
Platinum II
Taliyuri1Wƒ
Inara
Platinum II
Level 999
Champion Stats
421W - 373L
1,632 SR
Queue Stats
1,132W - 1,126L
1,601 Elo+
Party 1
Androxus
Androxus
Diamond III
Ønox
Androxus
Diamond III
Level 400
Champion Stats
16W - 14L
1,728 SR
Queue Stats
319W - 328L
1,633 Elo+
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 570
1,687 SR
1,639 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 383
1,611 SR
1,646 Elo+
Talus
Talus
Diamond V
DIOSMEGAMENTE
Talus
Diamond V
Level 381
Champion Stats
102W - 104L
1,700 SR
Queue Stats
1,152W - 1,082L
1,605 Elo+
Solo
Khan
Khan
Diamond I
DisasterSoul
Khan
Diamond I
Level 424
Champion Stats
14W - 18L
1,645 SR
Queue Stats
432W - 398L
1,707 Elo+
Solo
Saati
Saati
Platinum II
Lascid
Saati
Platinum II
Level 75
Champion Stats
13W - 6L
1,771 SR
Queue Stats
207W - 171L
1,606 Elo+
Solo
Barik
Barik
Platinum I
TeVoyAEncontrar
Barik
Platinum I
Level 76
Champion Stats
1W - 1L
1,500 SR
Queue Stats
95W - 90L
1,523 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond III
無能ゴミ屑下呂珍ポ
Mal'Damba
Diamond III
Level 959
Champion Stats
2W - 2L
1,442 SR
Queue Stats
45W - 19L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
53
5 / 8 / 9
2,307
165
43,396
96,328
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Rewritten History

Rewritten History

Stasis Field

Generate 2 Ammo after using Second Chance.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Life Unlived

Life Unlived

Second Chance

Heal for an additional 750 when using Second Chance.

Level 5

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Sha Lin
IntingAllDay
Sha Lin
34
12 / 8 / 10
2,994
214
92,551
50,453
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Windwall

Windwall

Rapid Shot

Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.

Level 1

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Run Like the Wind

Run Like the Wind

Withdraw

Increase your Movement Speed by 21% for 3s after using Withdraw.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Grover
Siverblak
Grover
59
3 / 3 / 17
3,041
217
65,337
58,143
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
1 / 9 / 9
2,474
177
39,491
98,217
9,051
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Androxus
Ønox
Androxus
55
7 / 13 / 7
2,256
161
67,164
59,583
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
TerminusYing
Team 1 Score

2

VS

Team 2 Score

4

Bans
RuckusLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
8 / 6 / 12
3,616
258
68,170
49,079
0
Revitalize

Revitalize

Rune of Travel

Heal for 500 after Teleporting to your Rune of Travel.

Level 5

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

59
12 / 7 / 10
3,753
268
71,445
126,975
35,836
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Saati
Lascid
Saati
36
16 / 6 / 12
3,881
277
99,100
36,689
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

43
4 / 5 / 16
4,102
293
97,995
68,571
45,242
Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

49
1 / 4 / 20
5,081
363
26,014
26,625
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 24s
Objective Time
7m 53s
80
Kill Participation
111
28
Kills
41
41
Deaths
28
52
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Atlas
5
8
9
1.19
W
8
6
12
2.33
W
12
7
10
2.43
L
Sha Lin
IntingAllDay
Sha Lin
12
8
10
2.13
W
Saati
Lascid
Saati
16
6
12
3.67
L
Grover
Siverblak
Grover
3
3
17
3.83
L
1
9
9
0.61
W
4
5
16
2.4
L
Androxus
Ønox
Androxus
7
13
7
0.81
W
1
4
20
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

307,939
Damage
362,724
362,724
Taken
307,939
9,051
Shielding
81,078
198,542
Healing
218,847
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
43,396
43,396
0
8,870
96,328
0

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
68,170
61,545
0
26,605
49,079
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
71,445
64,221
10,106
27,311
126,975
35,836
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Sha Lin
IntingAllDay
Sha Lin
92,551
83,131
0
1,275
50,453
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Saati
Lascid
Saati
99,100
81,139
0
4,605
36,689
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Grover
Siverblak
Grover
65,337
56,157
116,158
50,033
58,143
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
39,491
33,316
0
14,232
98,217
9,051
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
97,995
97,995
0
14,139
68,571
45,242
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Androxus
Ønox
Androxus
67,164
55,817
0
7,974
59,583
0

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
26,014
14,936
120,637
15,444
26,625
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role