Player Matchup
VS
Match Stats
Featherweight
Armor
Heal for 200 every 1s while drifting.
Level 4
Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 12%.
Level 2
Overflowing Delights
Swarm
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Level 2
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Level 3
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Bowling Ball
Rocket Boots
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Level 5
Palisade
Barricade
Reduce the Cooldown of Barricade by 0.4s.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Red Streak
Rocket Boots
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Level 3
Brave and Bold
Armor
Increase your maximum Health by 450.
Level 3
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Eternal Strife
Using an ability above Ire threshold Heals you for 375.
Level 5
Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1
Depths of Despair
Reduce the damage you take by 4% for 2s after activating Conviction.
Level 1
Tools of Salvation
Increase your maximum Health by 450.
Level 3
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Level 4
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Designer Armor
Increase your maximum Health by 160.
Level 4
Plated Leggings
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Level 3
Closing Time
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Level 1
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Mystic Mastery
Armor
Increase your maximum Health by 100.
Level 2
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
Memento Vivere
Armor
Increase your maximum Health by 160.
Level 4
Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1
Contemplation
Dash
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 4
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 0.8s.
Level 1
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5
Vanguard
Shoulder Bash
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Level 3
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 8%.
Level 1
Level 1
Dire Need
Shield
Increase your Movement Speed by 24% while using Shield.
Level 3
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Cavalier
Armor
Increase your maximum Health by 600.
Level 4
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Survivalist
Armor
Increase your maximum Health by 250.
Level 5
Quick Release
Nade Launcher
Generate 2 Ammo after using Nade Launcher.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Tracker
Hunter's Mark
Increase your Movement Speed by 15% while Hunter's Mark is active.
Level 3
In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.