Player Matchup

Grover
Grover
P4_isthegame
Grover
Level 150
Champion Stats
24W - 24L
1,553 SR
Queue Stats
451W - 442L
1,546 Elo+
Solo
Ying
Ying
Raikoh130
Ying
Level 137
Champion Stats
40W - 43L
1,526 SR
Queue Stats
155W - 153L
1,586 Elo+
Solo
Lian
Lian
akanex2609
Lian
Level 256
Champion Stats
159W - 178L
1,626 SR
Queue Stats
832W - 829L
1,619 Elo+
Solo
Terminus
Terminus
itsclouttdaddy
Terminus
Level 563
Champion Stats
5W - 5L
1,554 SR
Queue Stats
1,148W - 1,135L
1,619 Elo+
Party 2
Vora
Vora
psalmtoe
Vora
Level 321
Champion Stats
10W - 9L
1,569 SR
Queue Stats
581W - 588L
1,607 Elo+
Party 2
Team Averages
Level 285
1,566 SR
1,595 Elo+

VS

Team Averages
Level 108
1,646 SR
1,604 Elo+
Ying
Ying
Gubunga
Ying
Level 79
Champion Stats
16W - 12L
1,640 SR
Queue Stats
26W - 24L
1,597 Elo+
Party 1
Koga
Koga
Proficy8515
Koga
Level 128
Champion Stats
6W - 6L
1,610 SR
Queue Stats
91W - 83L
1,595 Elo+
Party 1
Skye
Skye
UltraSpooch5000
Skye
Level 218
Champion Stats
136W - 108L
1,622 SR
Queue Stats
255W - 254L
1,575 Elo+
Solo
Raum
Raum
buffalokusojima
Raum
Level 64
Champion Stats
2W - 2L
1,720 SR
Queue Stats
61W - 53L
1,668 Elo+
Solo
Maeve
Maeve
dhruvisthruv
Maeve
Level 52
Champion Stats
15W - 13L
1,636 SR
Queue Stats
110W - 100L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
45
0 / 3 / 13
1,985
284
2,089
21,283
600
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Ying
55
2 / 1 / 20
2,331
333
18,361
9,049
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Harmony

Harmony

Shatter

Heal for 13% of the damage dealt by Shatter.

Level 1

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 40% during Shatter.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

51
13 / 1 / 8
2,471
353
53,811
20,865
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Terminus
55
6 / 1 / 8
2,338
334
18,422
52,845
0
Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Vora
59
9 / 2 / 5
2,202
315
25,650
18,406
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Gubunga
Ying
37
2 / 5 / 5
1,599
228
20,444
22,998
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

58
1 / 8 / 1
1,053
150
31,401
21,283
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Level 1

44
5 / 8 / 1
1,409
201
30,806
22,955
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Ninja

Ninja

Hidden

Increase your Movement Speed by 10% while Hidden is active.

Level 2

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

19
0 / 2 / 2
953
136
11,257
29,185
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 10% for 3s after activating Soul Harvest.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

22
1 / 7 / 2
1,616
231
28,540
21,912
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 24s
Objective Time
1m 4s
84
Kill Participation
20
30
Kills
9
8
Deaths
30
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ying
Gubunga
Ying
2
5
5
0.9
W
Grover
0
3
13
2.17
L
1
8
1
0.19
W
Ying
2
1
20
12
L
5
8
1
0.69
W
13
1
8
17
L
0
2
2
0.5
L
1
7
2
0.29
W
Terminus
6
1
8
10
W
Vora
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,333
Damage
122,448
122,448
Taken
118,333
600
Shielding
0
96,380
Healing
35,014
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
Gubunga
Ying
20,444
5,191
12,155
11,673
22,998
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grover
2,089
1,664
25,019
9,314
21,283
600

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
31,401
24,288
0
390
21,283
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
18,361
9,029
39,872
5,160
9,049
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
30,806
20,095
0
3,977
22,955
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
53,811
52,851
269
1,127
20,865
0

Level 1

Level 1

Level 1

L
11,257
7,753
0
5,180
29,185
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
28,540
27,836
0
1,639
21,912
0

Level 1

W
Terminus
18,422
8,366
0
10,153
52,845
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Vora
25,650
20,015
330
5,136
18,406
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role