Player Matchup

Mal'Damba
Mal'Damba
Gold I
Manquetsu
Mal'Damba
Gold I
Level 128
Champion Stats
2W - 1L
1,594 SR
Queue Stats
20W - 20L
1,507 Elo+
Solo
Raum
Raum
Diamond V
Môrÿomarû
Raum
Diamond V
Level 999
Champion Stats
34W - 17L
1,789 SR
Queue Stats
2,182W - 2,158L
1,597 Elo+
Solo
Androxus
Androxus
Diamond II
XerecaDeMel
Androxus
Diamond II
Level 85
Champion Stats
24W - 12L
1,725 SR
Queue Stats
94W - 69L
1,665 Elo+
Party 2
Lian
Lian
Diamond II
aninhalinda
Lian
Diamond II
Level 999
Champion Stats
21W - 25L
1,677 SR
Queue Stats
1,073W - 1,034L
1,577 Elo+
Party 2
Inara
Inara
Diamond IV
yWolFChrystalGL
Inara
Diamond IV
Level 999
Champion Stats
33W - 50L
1,623 SR
Queue Stats
716W - 675L
1,667 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 642
1,682 SR
1,603 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 612
1,590 SR
1,646 Elo+
Barik
Barik
Diamond V
Copzyy
Barik
Diamond V
Level 999
Champion Stats
44W - 23L
1,713 SR
Queue Stats
257W - 229L
1,642 Elo+
Party 3
Vora
Vora
Diamond I
Krattosfoot
Vora
Diamond I
Level 999
Champion Stats
1W - 9L
1,432 SR
Queue Stats
1,038W - 1,027L
1,615 Elo+
Solo
Makoa
Makoa
Platinum III
KrlhRatinho
Makoa
Platinum III
Level 55
Champion Stats
21W - 11L
1,787 SR
Queue Stats
132W - 100L
1,667 Elo+
Party 1
Dredge
Dredge
Platinum III
Ollecram
Dredge
Platinum III
Level 497
Champion Stats
4W - 7L
1,562 SR
Queue Stats
132W - 100L
1,669 Elo+
Party 1
Seris
Seris
Diamond V
Piriguetona
Seris
Diamond V
Level 509
Champion Stats
1W - 4L
1,457 SR
Queue Stats
174W - 160L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Manquetsu
Mal'Damba
47
3 / 13 / 19
6,016
301
36,634
61,248
0
Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

59
4 / 4 / 37
7,847
392
92,154
206,313
0
Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 5% for 3s after activating Soul Harvest.

Level 1

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 3% for 3s after activating Ignition.

Level 1

Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 1.7999999999999998s.

Level 3

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Androxus
XerecaDeMel
Androxus
38
17 / 13 / 18
5,256
263
151,508
75,215
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

59
20 / 8 / 19
5,556
278
143,240
52,590
0
Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 400 after using Presence.

Level 4

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 10%.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

59
6 / 13 / 13
5,160
258
55,987
164,072
57,084
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
KhanNyx
Team 1 Score

4

VS

Team 2 Score

3

Bans
YingBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Copzyy
Barik
59
10 / 8 / 20
4,399
220
114,507
114,971
152,822
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 4s.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

55
15 / 15 / 19
4,035
202
147,875
89,548
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

30
8 / 16 / 12
3,228
161
75,438
181,893
52,488
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Spring Tide

Spring Tide

Shell Spin

Heal for 500 for each enemy hit with Shell Spin.

Level 2

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Sea Legs

Sea Legs

Dredge Anchor

Heal for 360 after hitting an enemy with Dredge Anchor.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Dredge
Ollecram
Dredge
57
18 / 9 / 14
4,311
216
186,343
62,114
2,735
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

55
0 / 2 / 32
3,887
194
35,275
30,997
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 22s
Objective Time
6m 53s
156
Kill Participation
148
50
Kills
51
51
Deaths
50
106
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Barik
Copzyy
Barik
10
8
20
2.5
L
15
15
19
1.63
L
8
16
12
0.88
W
Mal'Damba
Manquetsu
Mal'Damba
3
13
19
0.96
W
4
4
37
5.63
L
Dredge
Ollecram
Dredge
18
9
14
2.78
L
0
2
32
8
W
Androxus
XerecaDeMel
Androxus
17
13
18
2
W
20
8
19
3.69
W
6
13
13
0.96

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

479,523
Damage
559,438
559,438
Taken
479,523
57,084
Shielding
208,045
266,852
Healing
284,892
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
Copzyy
Barik
114,507
114,507
0
11,400
114,971
152,822
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Level 1

Level 1

L
147,875
103,542
0
20,015
89,548
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
75,438
71,945
0
17,424
181,893
52,488

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Mal'Damba
Manquetsu
Mal'Damba
36,634
19,347
101,341
15,711
61,248
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
92,154
56,064
71,362
44,300
206,313
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 2

Level 2

L
Dredge
Ollecram
Dredge
186,343
62,945
0
14,379
62,114
2,735

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
35,275
27,878
195,936
25,738
30,997
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Androxus
XerecaDeMel
Androxus
151,508
113,381
0
5,350
75,215
0

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

W
143,240
135,551
487
13,149
52,590
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 2

W
55,987
47,377
0
15,152
164,072
57,084

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role