Player Matchup

Inara
Inara
Qualifying
BigMacBray
Inara
Qualifying
Level 34
Champion Stats
3W - 5L
1,136 SR
Queue Stats
16W - 17L
1,264 Elo+
Party 1
Jenos
Jenos
Qualifying
ItsSimplyAce
Jenos
Qualifying
Level 80
Champion Stats
1W - 1L
1,371 SR
Queue Stats
57W - 57L
1,414 Elo+
Party 1
Raum
Raum
Qualifying
SpadedJ0K3R
Raum
Qualifying
Level 50
Champion Stats
9W - 16L
1,358 SR
Queue Stats
27W - 34L
1,279 Elo+
Party 1
Dredge
Dredge
Silver III
ToxicBoyTough
Dredge
Silver III
Level 84
Champion Stats
1W - 2L
1,639 SR
Queue Stats
91W - 86L
1,439 Elo+
Party 1
Talus
Talus
Gold V
chillywill4life
Talus
Gold V
Level 62
Champion Stats
16W - 13L
1,669 SR
Queue Stats
107W - 96L
1,495 Elo+
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 62
1,434 SR
1,378 Elo+

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 155
1,425 SR
1,443 Elo+
Ruckus
Ruckus
Silver II
IchirakuRamen999
Ruckus
Silver II
Level 95
Champion Stats
2W - 6L
1,504 SR
Queue Stats
77W - 81L
1,438 Elo+
Party 2
Makoa
Makoa
Qualifying
KillYaMans1010
Makoa
Qualifying
Level 62
Champion Stats
0W - 1L
1,280 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Androxus
Androxus
Gold III
MRflecha1
Androxus
Gold III
Level 388
Champion Stats
0W - 2L
1,490 SR
Queue Stats
14W - 14L
1,517 Elo+
Solo
Corvus
Corvus
Bronze I
kakashe2
Corvus
Bronze I
Level 35
Champion Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,356 Elo+
Party 2
Mal'Damba
Mal'Damba
Silver II
montqnq
Mal'Damba
Silver II
Level 194
Champion Stats
2W - 13L
1,350 SR
Queue Stats
601W - 615L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
23
5 / 3 / 5
2,826
314
31,111
40,130
5,919
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

54
4 / 3 / 10
2,858
318
24,509
14,265
0
Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 3.5999999999999996s.

Level 3

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

21
2 / 3 / 6
2,941
327
39,485
83,299
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.

Level 2

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 750 for each champion hit by Juggernaut.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 5% for 3s after activating Soul Harvest.

Level 1

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

45
6 / 3 / 7
2,648
294
47,011
19,866
3,560
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 2.

Level 2

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Abyss Cannon

Abyss Cannon

Broadside

Generate 4 Ammo for each enemy hit by Broadside.

Level 4

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

36
7 / 3 / 7
2,620
291
54,054
20,011
0
Primeval Might

Primeval Might

Overcharge

Gain 5% Lifesteal while Overcharge is active.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Spirited

Spirited

Armor

Increase your maximum Health by 150

Level 3

Perseverance

Perseverance

Weapon

Gain 20% Lifesteal while at or below 40% Health.

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Bans
Betty la BombaTyra
Team 1 Score

4

VS

Team 2 Score

1

Bans
GroverSeris
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 7 / 5
899
100
51,065
49,006
11,073
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

30
2 / 2 / 3
1,675
186
31,315
57,357
25,105
Tidal Grace

Tidal Grace

Shell Shield

Heal for 275 every 1s while Shell Shield is active.

Level 5

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 600.

Level 3

Sea Legs

Sea Legs

Dredge Anchor

Heal for 240 after hitting an enemy with Dredge Anchor.

Level 2

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Spring Tide

Spring Tide

Shell Spin

Heal for 1000 for each enemy hit with Shell Spin.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Androxus
MRflecha1
Androxus
52
6 / 7 / 2
1,652
184
35,818
40,156
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.

Level 5

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.

Level 1

Featherweight

Featherweight

Armor

Heal for 50 every 1s while drifting.

Level 1

Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Corvus
kakashe2
Corvus
18
1 / 7 / 5
884
98
22,944
24,184
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.

Level 4

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

Mal'Damba
montqnq
Mal'Damba
56
2 / 1 / 5
1,667
185
36,429
25,467
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 1.7999999999999998s.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Pungent Gourd

Pungent Gourd

Gourd

Increase your Allies' and your Movement Speed by 10% while in your Gourd .

Level 2

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 41s
Objective Time
2m 16s
59
Kill Participation
35
24
Kills
15
15
Deaths
24
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Inara
5
3
5
2.5
L
4
7
5
0.93
W
4
3
10
3
L
2
2
3
1.75
L
Androxus
MRflecha1
Androxus
6
7
2
1
W
2
3
6
1.67
W
6
3
7
3.17
W
7
3
7
3.5
L
Corvus
kakashe2
Corvus
1
7
5
0.5
L
Mal'Damba
montqnq
Mal'Damba
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

196,170
Damage
177,571
177,571
Taken
196,170
9,479
Shielding
36,178
86,029
Healing
111,180
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
31,111
29,049
0
1,879
40,130
5,919

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
51,065
40,419
0
3,195
49,006
11,073
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

W
24,509
11,335
54,390
6,971
14,265
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
31,315
30,422
0
5,720
57,357
25,105
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Androxus
MRflecha1
Androxus
35,818
27,817
494
8,691
40,156
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
39,485
31,915
0
8,089
83,299
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
47,011
36,026
0
5,107
19,866
3,560
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
54,054
49,842
165
9,428
20,011
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Level 1

L
Corvus
kakashe2
Corvus
22,944
22,200
32,548
1,141
24,184
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Mal'Damba
montqnq
Mal'Damba
36,429
22,063
46,947
12,444
25,467
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role