Player Matchup
VS
Match Stats
Fan the Flames
Billow
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Level 4
Up in Smoke
Billow
Increase your Movement Speed by 22% while Billow is active.
Level 2
Perfect Block
Counter
Heal for 400 after using Counter.
Level 4
Wildfire
Whirl
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Level 3
Kindling
Whirl
Generate 2 Ammo after activating Whirl.
Level 2
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2
Arcane Manipulation
Envelop
Reduce the Cooldown of Envelop by 1.5s.
Level 5
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Level 4
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Level 3
Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1
Restraint
Spirit Link
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
Level 1
Reckless Barrage
Broadside
Heal for 250 for each enemy hit by Broadside.
Level 5
Sea Dogs
Armor
Increase the Healing you receive by 5% while at or below 50% Health.
Level 1
Gun Deck
Weapon
Increase your maximum Ammo by 2.
Level 2
Hangman's Ire
Armor
Gain a 750-Health Shield after dropping to or below 50% Health.
Level 5
Abyss Cannon
Broadside
Generate 2 Ammo for each enemy hit by Broadside.
Level 2
Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1
Level 4
Level 3
Level 2
Level 3
Level 3
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 0.4s.
Level 1
Lorentz Configuration
Weapon
Increase your maximum Ammo by 20%.
Level 2
Penumbra
Weapon
Gain 25% Lifesteal.
Level 5
Sidereal
Weapon
Increase your maximum Health by 100.
Level 2
Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 3.2s.
Level 4
Shenanigans
Dead Zone
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Level 3
Pixie Dust
Dead Zone
Heal for 225 every 1s while standing in Dead Zone.
Level 3
Just Believe!
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Flitter
Flutter
Reduce the Cooldown of Flutter by 1.2s.
Level 2
Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 30%.
Level 3
Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1
Gathering Shadow
Ambush
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 5
Final Sight
Armor
Reset the Cooldown of Ambush after falling to or below 30% Health.
Level 3
Retribution
Ambush
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Level 3
Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Level 5
Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 5%.
Level 1
Blood Mist
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Level 1
Essence Drain
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Level 3
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Level 5
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.