Player Matchup

Buck
Buck
Mátthew
Buck
Level 555
Champion Stats
39W - 4L
2,032 SR
Queue Stats
1,278W - 537L
1,948 Elo+
Solo
Octavia
Octavia
TurtleMaGee
Octavia
Level 53
Champion Stats
1W - 0L
1,500 SR
Queue Stats
63W - 37L
1,706 Elo+
Solo
Corvus
Corvus
VaruzlOol
Corvus
Level 999
Champion Stats
6W - 1L
1,648 SR
Queue Stats
235W - 223L
1,658 Elo+
Solo
Fernando
Fernando
WatermelonSlurp
Fernando
Level 247
Champion Stats
2W - 1L
1,500 SR
Queue Stats
31W - 28L
1,710 Elo+
Solo
Jenos
Jenos
康亮寛治
Jenos
Level 908
Champion Stats
8W - 4L
1,723 SR
Queue Stats
393W - 386L
1,718 Elo+
Solo
Team Averages
Level 552
1,681 SR
1,748 Elo+

VS

Team Averages
Level 817
1,629 SR
1,644 Elo+
Maeve
Maeve
AnnoyingDanz
Maeve
Level 999
Champion Stats
23W - 28L
1,561 SR
Queue Stats
1,272W - 1,257L
1,654 Elo+
Solo
Makoa
Makoa
Cybe19r
Makoa
Level 999
Champion Stats
90W - 87L
1,665 SR
Queue Stats
1,319W - 1,007L
1,620 Elo+
Party 1
Grover
Grover
LilyDaBunny
Grover
Level 257
Champion Stats
12W - 17L
1,526 SR
Queue Stats
833W - 818L
1,617 Elo+
Party 1
Saati
Saati
RaulSunny
Saati
Level 999
Champion Stats
2W - 4L
1,646 SR
Queue Stats
192W - 148L
1,665 Elo+
Solo
Rei
Rei
Robooooo
Rei
Level 830
Champion Stats
39W - 20L
1,749 SR
Queue Stats
431W - 395L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
53
17 / 9 / 7
3,352
372
76,266
55,545
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Octavia
TurtleMaGee
Octavia
20
3 / 5 / 9
2,873
319
72,949
39,375
18,400
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Entrenched

Entrenched

Reduce your damage taken by 20% while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Corvus
VaruzlOol
Corvus
58
6 / 2 / 26
3,446
383
37,373
15,858
0
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Condemnation

Condemnation

Armor

Increase the Healing you do by 5% while at or below 70% Health.

Level 1

Extraplanar Power

Extraplanar Power

Projection

Increase your Movement Speed by 6% for 3s after activating Projection.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
50
6 / 4 / 8
3,676
408
48,203
88,226
94,331
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

57
3 / 4 / 27
3,133
348
48,601
33,904
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
7 / 7 / 8
2,249
250
40,046
34,119
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Level 1

Makoa
Cybe19r
Makoa
59
2 / 7 / 7
2,442
271
41,331
110,953
93,964
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 0.6s.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 165 every 1s while Shell Shield is active.

Level 3

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Grover
40
5 / 6 / 13
2,374
264
45,233
44,065
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Saati
RaulSunny
Saati
58
8 / 8 / 6
2,310
257
53,458
38,538
0
Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1.5s.

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
2 / 7 / 18
2,535
282
52,840
55,717
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 6.

Level 3

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 7%.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 250.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 45s
Objective Time
3m 2s
112
Kill Participation
76
35
Kills
24
24
Deaths
35
77
Assists
52
Player
Kills
Deaths
Assists
KDA
L
7
7
8
1.57
L
Makoa
Cybe19r
Makoa
2
7
7
0.79
L
Grover
5
6
13
1.92
W
Buck
17
9
7
2.28
L
Saati
RaulSunny
Saati
8
8
6
1.38
L
2
7
18
1.57
W
Octavia
TurtleMaGee
Octavia
3
5
9
1.5
W
Corvus
VaruzlOol
Corvus
6
2
26
9.5
W
Fernando
6
4
8
2.5
W
3
4
27
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

283,392
Damage
232,908
232,908
Taken
283,392
112,731
Shielding
93,964
158,993
Healing
169,279
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
40,046
38,202
0
5,633
34,119
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Makoa
Cybe19r
Makoa
41,331
40,531
0
6,722
110,953
93,964
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Grover
45,233
39,181
66,450
21,018
44,065
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Buck
76,266
59,207
0
7,031
55,545
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Saati
RaulSunny
Saati
53,458
41,573
0
616
38,538
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
52,840
37,371
46,658
22,182
55,717
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Octavia
TurtleMaGee
Octavia
72,949
68,319
1,165
1,913
39,375
18,400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Corvus
VaruzlOol
Corvus
37,373
28,514
90,959
7,593
15,858
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Fernando
48,203
33,551
0
332
88,226
94,331
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
48,601
34,753
40,314
9,686
33,904
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role