Player Matchup

Rei
Rei
Gold III
CPDPL_king_1
Rei
Gold III
Level 161
Champion Stats
1W - 1L
1,438 SR
Queue Stats
41W - 38L
1,498 Elo+
Party 1
Maeve
Maeve
Gold III
DraDe0lane
Maeve
Gold III
Level 434
Champion Stats
17W - 34L
1,554 SR
Queue Stats
326W - 311L
1,516 Elo+
Party 1
Nyx
Nyx
Silver IV
k1db3ngala_
Nyx
Silver IV
Level 999
Champion Stats
17W - 15L
1,548 SR
Queue Stats
379W - 395L
1,423 Elo+
Solo
Lian
Lian
Gold II
vitor2909
Lian
Gold II
Level 253
Champion Stats
7W - 9L
1,483 SR
Queue Stats
148W - 144L
1,535 Elo+
Party 1
Yagorath
Yagorath
Bronze I
zcartman00
Yagorath
Bronze I
Level 551
Champion Stats
87W - 65L
1,589 SR
Queue Stats
460W - 477L
1,477 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 480
1,522 SR
1,490 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 205
1,540 SR
1,395 Elo+
Inara
Inara
Silver III
DantonmitoPro2
Inara
Silver III
Level 319
Champion Stats
12W - 5L
1,760 SR
Queue Stats
139W - 156L
1,365 Elo+
Solo
Seris
Seris
Silver V
Fabinho-I
Seris
Silver V
Level 406
Champion Stats
2W - 9L
1,539 SR
Queue Stats
13W - 28L
1,339 Elo+
Solo
Corvus
Corvus
Silver II
WTM-BielTifue
Corvus
Silver II
Level 94
Champion Stats
2W - 4L
1,319 SR
Queue Stats
55W - 77L
1,401 Elo+
Solo
Vora
Vora
Gold II
manco1
Vora
Gold II
Level 144
Champion Stats
14W - 8L
1,632 SR
Queue Stats
133W - 133L
1,434 Elo+
Party 2
Octavia
Octavia
Silver II
rk162
Octavia
Silver II
Level 60
Champion Stats
1W - 5L
1,449 SR
Queue Stats
58W - 59L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
1 / 5 / 16
4,782
399
34,615
33,487
0
Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Maeve
45
23 / 3 / 11
3,865
322
70,251
30,208
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Featherlite

Featherlite

Prowl

Reduce your damage taken by 5% while Prowl is active.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

59
7 / 7 / 14
3,687
307
55,903
84,235
49,609
Frontline Commander

Frontline Commander

Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.

Level 3

Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

Face To Face

Face To Face

Royal Presence

Increase the pull strength of Royal Presence's chain grab by 40%.

Level 2

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 6%.

Level 3

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 60%.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Lian
50
15 / 4 / 22
4,003
334
104,590
23,685
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 2s.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Yagorath
zcartman00
Yagorath
59
8 / 3 / 25
3,217
268
44,925
55,422
0
Triumphant Return

Triumphant Return

Form Swap

Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.

Level 3

Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 40%.

Level 5

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 200.

Level 1

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.

Level 1

Ancient Wounds

Ancient Wounds

Piercing Quills

Generate 10% of your maximum acid after hitting an enemy with Piercing Quills.

Level 5

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

Bans
Bomb KingZhin
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
2 / 9 / 5
2,193
183
36,339
105,078
5,203
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Seris
Fabinho-I
Seris
58
1 / 11 / 12
2,312
193
25,418
55,018
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

52
2 / 12 / 9
2,264
189
15,540
38,420
8,237
Magistrate's Might

Magistrate's Might

Armor

Gain a 650-Health Shield for 3s after dropping to or below 35% Health.

Level 5

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 6% while Projection is out.

Level 1

New Resolve

New Resolve

Mark of Fate

Grant a 200-Health Shield to an ally for 2s when you Mark them.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 2

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Vora
manco1
Vora
55
12 / 11 / 7
3,355
280
70,838
67,742
6,158
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Octavia
rk162
Octavia
47
5 / 11 / 9
3,443
287
78,902
44,026
0
Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 44s
Objective Time
4m 25s
142
Kill Participation
64
54
Kills
22
22
Deaths
54
88
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
5
16
1.8
L
2
9
5
0.5
W
Maeve
23
3
11
9.5
L
Seris
Fabinho-I
Seris
1
11
12
0.64
L
2
12
9
0.54
W
7
7
14
2
L
Vora
manco1
Vora
12
11
7
1.41
L
Octavia
rk162
Octavia
5
11
9
0.86
W
Lian
15
4
22
6.5
W
Yagorath
zcartman00
Yagorath
8
3
25
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

310,284
Damage
227,037
227,037
Taken
310,284
49,609
Shielding
19,598
151,774
Healing
156,403
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
34,615
29,560
107,308
21,528
33,487
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
36,339
24,380
0
8,472
105,078
5,203
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Maeve
70,251
62,674
0
6,970
30,208
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Seris
Fabinho-I
Seris
25,418
21,155
50,122
9,891
55,018
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
15,540
14,028
70,616
4,684
38,420
8,237
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
55,903
33,855
0
1,262
84,235
49,609
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
manco1
Vora
70,838
50,037
0
11,498
67,742
6,158

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Octavia
rk162
Octavia
78,902
74,563
0
1,120
44,026
0

Level 2

Level 2

Level 1

W
Lian
104,590
96,657
0
2,472
23,685
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Yagorath
zcartman00
Yagorath
44,925
30,401
0
12,234
55,422
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role