Player Matchup

Talus
Talus
Platinum III
C00BRAAA
Talus
Platinum III
Level 32
Champion Stats
2W - 3L
1,401 SR
Queue Stats
19W - 12L
1,704 Elo+
Solo
Saati
Saati
Gold IV
Carretada
Saati
Gold IV
Level 42
Champion Stats
1W - 0L
1,500 SR
Queue Stats
52W - 51L
1,499 Elo+
Solo
Ash
Ash
Gold V
MasterKetchup88
Ash
Gold V
Level 413
Champion Stats
18W - 16L
1,585 SR
Queue Stats
180W - 185L
1,410 Elo+
Solo
Seris
Seris
Silver I
brubs09
Seris
Silver I
Level 759
Champion Stats
2W - 1L
1,424 SR
Queue Stats
14W - 20L
1,308 Elo+
Solo
Fernando
Fernando
Silver II
kalielgaspar
Fernando
Silver II
Level 316
Champion Stats
39W - 30L
1,638 SR
Queue Stats
495W - 480L
1,415 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 312
1,510 SR
1,467 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 300
1,591 SR
1,436 Elo+
Barik
Barik
Silver I
Ar1wl
Barik
Silver I
Level 397
Champion Stats
13W - 24L
1,462 SR
Queue Stats
409W - 424L
1,453 Elo+
Solo
Makoa
Makoa
Qualifying
DemberBarraBaja
Makoa
Qualifying
Level 26
Champion Stats
0W - 2L
1,678 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Koga
Koga
Platinum IV
Eduuhh
Koga
Platinum IV
Level 999
Champion Stats
0W - 1L
1,795 SR
Queue Stats
65W - 60L
1,525 Elo+
Solo
Sha Lin
Sha Lin
Platinum V
biscoitinh0
Sha Lin
Platinum V
Level 33
Champion Stats
0W - 1L
1,738 SR
Queue Stats
39W - 32L
1,570 Elo+
Solo
Ying
Ying
Bronze I
tch_Toxic
Ying
Bronze I
Level 47
Champion Stats
0W - 1L
1,283 SR
Queue Stats
4W - 5L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
C00BRAAA
Talus
29
21 / 10 / 14
4,355
256
115,545
66,229
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 3s.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Saati
Carretada
Saati
35
18 / 15 / 11
4,019
236
79,308
66,505
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

58
12 / 6 / 28
4,376
257
89,387
114,045
41,092
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Seris
brubs09
Seris
58
5 / 10 / 24
4,209
248
20,762
44,552
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Fernando
kalielgaspar
Fernando
50
9 / 8 / 24
6,896
406
67,316
121,344
87,543
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
Bomb KingLian
Team 1 Score

4

VS

Team 2 Score

3

Bans
DrogozKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Ar1wl
Barik
59
8 / 12 / 10
5,842
344
63,443
71,531
47,924
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 1.6s.

Level 2

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

22
6 / 14 / 11
3,989
235
54,702
131,782
29,886
Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 30% while at or below 50% Health.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Koga
Eduuhh
Koga
59
14 / 17 / 8
3,911
230
99,582
49,875
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Criminal Record

Criminal Record

Dragon Stance

Gain 3.5% Lifesteal while in Dragon Stance.

Level 1

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Sha Lin
biscoitinh0
Sha Lin
26
17 / 10 / 16
4,581
269
129,133
59,127
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 9%.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Ying
35
4 / 12 / 27
4,725
278
65,815
60,003
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 47s
Objective Time
13m 50s
166
Kill Participation
121
65
Kills
49
49
Deaths
65
101
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Barik
Ar1wl
Barik
8
12
10
1.08
W
Talus
C00BRAAA
Talus
21
10
14
2.8
W
Saati
Carretada
Saati
18
15
11
1.57
L
6
14
11
0.82
L
Koga
Eduuhh
Koga
14
17
8
1.06
W
12
6
28
4.33
L
Sha Lin
biscoitinh0
Sha Lin
17
10
16
2.5
W
Seris
brubs09
Seris
5
10
24
1.7
W
Fernando
kalielgaspar
Fernando
9
8
24
2.63
L
Ying
4
12
27
1.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

372,318
Damage
412,675
412,675
Taken
372,318
128,635
Shielding
77,810
215,107
Healing
142,487
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
Ar1wl
Barik
63,443
63,443
0
1,819
71,531
47,924
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

W
Talus
C00BRAAA
Talus
115,545
106,520
0
13,072
66,229
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

W
Saati
Carretada
Saati
79,308
67,370
0
2,901
66,505
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
54,702
52,290
0
2,796
131,782
29,886

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Koga
Eduuhh
Koga
99,582
60,326
661
11,285
49,875
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Level 1

W
89,387
81,587
2,422
17,941
114,045
41,092
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Sha Lin
biscoitinh0
Sha Lin
129,133
121,778
0
2,674
59,127
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Seris
brubs09
Seris
20,762
16,685
137,531
22,179
44,552
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Fernando
kalielgaspar
Fernando
67,316
46,278
0
19,061
121,344
87,543

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

L
Ying
65,815
45,175
99,280
23,972
60,003
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role