Player Matchup

Fernando
Fernando
AkitoVT
Fernando
Level 390
Champion Stats
172W - 163L
1,554 SR
Queue Stats
1,219W - 1,218L
1,533 Elo+
Party 1
Grover
Grover
BobHetKO
Grover
Level 59
Champion Stats
10W - 11L
1,623 SR
Queue Stats
209W - 196L
1,629 Elo+
Solo
Lian
Lian
SHUGAZ
Lian
Level 232
Champion Stats
18W - 14L
1,619 SR
Queue Stats
463W - 454L
1,603 Elo+
Solo
Ying
Ying
SecretSeagull
Ying
Level 302
Champion Stats
200W - 149L
1,602 SR
Queue Stats
1,188W - 1,187L
1,534 Elo+
Party 1
Evie
Evie
Tortuwe
Evie
Level 506
Champion Stats
1W - 6L
1,525 SR
Queue Stats
953W - 945L
1,554 Elo+
Solo
Team Averages
Level 298
1,585 SR
1,571 Elo+

VS

Team Averages
Level 321
1,496 SR
1,550 Elo+
Saati
Saati
AspiradorNuclear
Saati
Level 121
Champion Stats
1W - 1L
1,393 SR
Queue Stats
34W - 34L
1,461 Elo+
Solo
Makoa
Makoa
Goooooooo8
Makoa
Level 578
Champion Stats
4W - 7L
1,463 SR
Queue Stats
187W - 156L
1,594 Elo+
Solo
Ying
Ying
Kikres2
Ying
Level 57
Champion Stats
3W - 5L
1,476 SR
Queue Stats
127W - 124L
1,531 Elo+
Solo
Seris
Seris
Kétmenyét
Seris
Level 727
Champion Stats
768W - 667L
1,606 SR
Queue Stats
1,181W - 1,165L
1,557 Elo+
Solo
Koga
Koga
hfhfghfhfg
Koga
Level 123
Champion Stats
9W - 13L
1,541 SR
Queue Stats
232W - 203L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AkitoVT
Fernando
50
3 / 8 / 7
2,561
213
58,006
89,059
49,087
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
BobHetKO
Grover
27
0 / 14 / 9
1,646
137
4,718
51,440
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 0.6s.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Lian
SHUGAZ
Lian
59
12 / 7 / 7
3,266
272
94,422
45,715
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

36
3 / 7 / 11
2,341
195
48,694
34,219
0
Harmony

Harmony

Shatter

Heal for 13% of the damage dealt by Shatter.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Evie
Tortuwe
Evie
49
5 / 11 / 2
1,948
162
34,847
35,002
0
Flicker

Flicker

Blink

Heal for 90 after using Blink.

Level 3

Avalanche

Avalanche

Armor

Increase your Movement Speed by 24% for 6s after getting an Elimination.

Level 3

Cantrip

Cantrip

Soar

Generate 3 Ammo after activating Soar.

Level 3

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Frigid Field

Frigid Field

Ice Block

Heal for 180 every 1s while Ice Block is active.

Level 3

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
8 / 7 / 11
3,041
253
41,209
36,161
0
Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 300hp.

Level 2

Hide

Hide

Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Makoa
59
21 / 1 / 15
4,086
341
70,577
83,622
26,592
Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Harden

Harden

Dredge Anchor

Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Ying
Kikres2
Ying
31
5 / 3 / 25
3,625
302
24,153
35,089
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
2 / 6 / 22
3,518
293
31,675
32,099
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 8%.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 14%.

Level 2

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

42
11 / 6 / 21
3,610
301
87,821
53,716
0
Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 10 Ammo after activating Shadow Step.

Level 2

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 29s
Objective Time
11m 42s
59
Kill Participation
141
23
Kills
47
47
Deaths
23
36
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Fernando
AkitoVT
Fernando
3
8
7
0.81
W
8
7
11
1.93
L
Grover
BobHetKO
Grover
0
14
9
0.32
W
Makoa
21
1
15
28.5
W
Ying
Kikres2
Ying
5
3
25
5.83
W
2
6
22
2.17
L
Lian
SHUGAZ
Lian
12
7
7
2.21
L
3
7
11
1.21
L
Evie
Tortuwe
Evie
5
11
2
0.55
W
11
6
21
3.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

240,687
Damage
255,435
255,435
Taken
240,687
49,087
Shielding
26,592
122,175
Healing
164,557
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
AkitoVT
Fernando
58,006
39,768
0
4,127
89,059
49,087
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
41,209
28,232
0
1,537
36,161
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Grover
BobHetKO
Grover
4,718
3,018
32,020
13,465
51,440
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Makoa
70,577
64,069
0
4,704
83,622
26,592
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Ying
Kikres2
Ying
24,153
24,153
77,873
21,012
35,089
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
31,675
24,450
51,247
6,778
32,099
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Lian
SHUGAZ
Lian
94,422
90,482
0
7,007
45,715
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
48,694
22,010
43,069
12,439
34,219
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Evie
Tortuwe
Evie
34,847
32,207
0
10,048
35,002
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
87,821
81,926
0
1,406
53,716
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role