Player Matchup
VS
Match Stats
Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5
Harsh Training
Armor
Increase your maximum Health by 100.
Level 2
Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5
Level 1
Caretaker
Warder's Field
Heal for 110 every 1s while standing in Warder's Field.
Level 5
Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3
Crag
Impasse
Heal for 300 after activating Impasse.
Level 2
Steadfast
Armor
Increase your maximum Health by 300.
Level 2
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
New Purpose
Armor
Increase your maximum Health by 200.
Level 4
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2
What May Come
Tendril
Reduce the damage you take by 8% for 3s after activating Tendril.
Level 2
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Level 5
The Maw's Embrace
Weapon
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Level 2
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Level 1
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 6%.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Blood Cannon
Armor
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Level 4
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Tracker
Hunter's Mark
Increase your Movement Speed by 10% while Hunter's Mark is active.
Level 2
Hunting Season
Hunter's Mark
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 2
Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 500 over 2s.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5
Induction
Recharge
Generate 2 Ammo after activating Recharge.
Level 1
Vital Grasp
Recharge
Heal for 75 after activating Recharge.
Level 1
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 3s.
Level 3
Glyph of the Fist
Weapon
Increase your maximum Ammo by 5.
Level 5
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Fracture
Shatter
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Level 1
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Level 4
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Level 2
Unstoppable Force
Charge
Apply a Knockback of 400 to enemies hit by Charge.
Level 2
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Survivalist
Armor
Increase your maximum Health by 200.
Level 4
Turn The Table
Nade Launcher
Heal for 60 for each enemy hit with Nade Launcher.
Level 1
In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5
Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 0.5s.
Level 1
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Embers
Billow
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Level 3
Fan the Flames
Billow
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Level 4
Footwork
Counter
Increase your Movement Speed by 30% for 3s after activating Counter.
Level 3
Perfect Block
Counter
Heal for 200 after using Counter.
Level 2
Infamy
Armor
Increase your maximum Health by 150.
Level 3
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 14% Movement Speed.