Player Matchup

Grover
Grover
Diamond V
MarcinekMLG420
Grover
Diamond V
Level 897
Champion Stats
55W - 56L
1,605 SR
Queue Stats
309W - 257L
1,578 Elo+
Solo
Torvald
Torvald
Diamond V
Whitesen
Torvald
Diamond V
Level 999
Champion Stats
9W - 11L
1,721 SR
Queue Stats
1,036W - 1,005L
1,596 Elo+
Solo
Imani
Imani
Diamond I
YarinRBGG
Imani
Diamond I
Level 791
Champion Stats
83W - 75L
1,630 SR
Queue Stats
575W - 538L
1,675 Elo+
Solo
Inara
Inara
Diamond V
iIiItomiIiI
Inara
Diamond V
Level 43
Champion Stats
0W - 2L
1,500 SR
Queue Stats
50W - 76L
1,575 Elo+
Solo
Androxus
Androxus
Masters
mojmiljko49
Androxus
Masters
Level 375
Champion Stats
69W - 70L
1,573 SR
Queue Stats
583W - 562L
1,736 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 621
1,606 SR
1,632 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 575
1,719 SR
1,695 Elo+
Fernando
Fernando
Diamond IV
AniMyLove
Fernando
Diamond IV
Level 999
Champion Stats
1W - 1L
1,593 SR
Queue Stats
27W - 24L
1,648 Elo+
Solo
Terminus
Terminus
Diamond I
Brãssomax
Terminus
Diamond I
Level 35
Champion Stats
13W - 2L
1,937 SR
Queue Stats
59W - 20L
1,846 Elo+
Party 1
Saati
Saati
Platinum I
Sanekleee
Saati
Platinum I
Level 491
Champion Stats
143W - 149L
1,680 SR
Queue Stats
692W - 646L
1,645 Elo+
Solo
Ying
Ying
Diamond I
adnan101
Ying
Diamond I
Level 811
Champion Stats
17W - 12L
1,707 SR
Queue Stats
483W - 447L
1,675 Elo+
Solo
Octavia
Octavia
Diamond II
ƒutura
Octavia
Diamond II
Level 538
Champion Stats
8W - 7L
1,679 SR
Queue Stats
459W - 404L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 4 / 17
3,492
249
50,161
58,716
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Torvald
Whitesen
Torvald
59
3 / 3 / 17
2,956
211
53,432
43,354
155,293
Timeshaper

Timeshaper

Protection

Generate 6 Ammo for the target of your Protection.

Level 3

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 150.

Level 1

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 50% for 2s.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Imani
YarinRBGG
Imani
59
10 / 7 / 8
3,275
234
120,048
52,738
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 15%.

Level 1

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 30%.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

40
2 / 6 / 11
2,840
203
51,405
114,606
25,203
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Androxus
mojmiljko49
Androxus
52
10 / 8 / 7
2,760
197
92,560
63,671
0
Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
LexBomb King
Team 1 Score

2

VS

Team 2 Score

4

Bans
KhanLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AniMyLove
Fernando
59
4 / 6 / 14
3,300
236
92,183
118,139
44,007
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Terminus
Brãssomax
Terminus
26
3 / 2 / 3
2,869
205
54,803
107,281
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Saati
Sanekleee
Saati
56
8 / 7 / 8
3,443
246
73,500
67,748
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ying
58
2 / 2 / 15
4,298
307
14,603
28,173
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Octavia
ƒutura
Octavia
59
11 / 6 / 7
3,338
238
97,996
46,265
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 22s
Objective Time
7m 6s
87
Kill Participation
75
27
Kills
28
28
Deaths
23
60
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Fernando
AniMyLove
Fernando
4
6
14
1.83
W
Terminus
Brãssomax
Terminus
3
2
3
2.25
L
2
4
17
2.63
W
Saati
Sanekleee
Saati
8
7
8
1.71
L
Torvald
Whitesen
Torvald
3
3
17
3.83
L
Imani
YarinRBGG
Imani
10
7
8
2
W
Ying
2
2
15
4.75
L
2
6
11
1.25
L
Androxus
mojmiljko49
Androxus
10
8
7
1.69
W
Octavia
ƒutura
Octavia
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

367,606
Damage
333,085
333,085
Taken
367,606
180,496
Shielding
44,007
235,451
Healing
287,868
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
AniMyLove
Fernando
92,183
47,722
0
3,363
118,139
44,007

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Terminus
Brãssomax
Terminus
54,803
51,222
0
29,273
107,281
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
50,161
43,343
144,572
47,008
58,716
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Saati
Sanekleee
Saati
73,500
58,371
0
1,949
67,748
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Torvald
Whitesen
Torvald
53,432
40,494
12,559
2,851
43,354
155,293
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Imani
YarinRBGG
Imani
120,048
77,926
0
1,347
52,738
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ying
14,603
14,603
224,767
23,050
28,173
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
51,405
39,691
0
14,173
114,606
25,203

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Androxus
mojmiljko49
Androxus
92,560
77,083
0
12,941
63,671
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Octavia
ƒutura
Octavia
97,996
87,672
0
5,466
46,265
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role