Player Matchup
VS
Match Stats
Winddancer
Protection
Increase the Movement Speed of your Protection target by 40% for 2s.
Level 4
Glyph of Freedom
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Eldritch Speed
Recharge
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Level 2
Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Flak Jacket
Armor
Increase your maximum Health by 50.
Level 1
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Level 3
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Level 2
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Level 2
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 35%.
Level 5
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Level 1
Future Generations
Chain Heal
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 5
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
Red Streak
Rocket Boots
Reduce the Cooldown of Rocket Boots by 0.8s.
Level 1
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3
One Man's Treasure
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Bowling Ball
Rocket Boots
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Level 5
Palisade
Barricade
Reduce the Cooldown of Barricade by 0.4s.
Level 1
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Level 3
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Level 1
Adrenaline
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Level 4
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 1s.
Level 1
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Penumbra
Weapon
Gain 5% Lifesteal.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1
Rest and Relaxation
Weapon
Increase your maximum Ammo by 2.
Level 1
Arcane Manipulation
Envelop
Reduce the Cooldown of Envelop by 1.2s.
Level 4
Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 28%.
Level 4
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5
Restraint
Spirit Link
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
Level 1
Fleeting
Slither
Reduce the Cooldown of Slither by 1.2s.
Level 2
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 0.8s.
Level 1
Otherworldly
Slither
Gain a 300-health Shield for 3s after Slither ends.
Level 4
Liminal Passage
Slither
Increase the travel distance of Slither by 30%.
Level 3
Feed the Spirits
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Wekono's Wrath
Weapon
Tossing your snake after reloading is faster and deals an additional 500 damage.
Level 1
True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Level 3
Headstrong
Armor
Increase your maximum Health by 200.
Level 4
Beam Me Up
Transporter
Increase the Flight Speed of Transporter by 40%.
Level 4
Restore
Transporter
Heal for 6% of your maximum Health after Teleporting with Transporter.
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.