Player Matchup
VS
Match Stats
Level 4
Level 3
Level 2
Level 3
Level 3
Level 1
Flicker
Blink
Heal for 90 after using Blink.
Level 3
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1
Keep Moving
Armor
Increase maximum Health by 150.
Level 5
Impact
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 40%.
Level 5
Nether Siphon
Shadow Travel
Heal for 100 every 1s while using Shadow Travel.
Level 2
Dark Whisper
Shadow Travel
Increase your Movement Speed by 32% while Shadow Travel is active.
Level 4
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Level 3
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Dominant Dome
Increase the radius of your Distortion Field by 16%.
Level 4
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 100%.
Level 5
Interdiction
Weapon
Increase your maximum Ammo by 6.
Level 3
Priority Requisition
Reduce the Cooldown of Distortion Field by 0.5s.
Level 1
Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2
Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Vine Grasp
Vine
Increase the range of Vine by 30%.
Level 3
Chopper
Crippling Throw
Heal for 100 after hitting an enemy with Crippling Throw.
Level 2
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.2s.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Verdant Expanse
Blossom
Increase the radius of Blossom by 12%.
Level 3
Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Timeshaper
Protection
Generate 4 Ammo for the target of your Protection.
Level 2
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Winddancer
Protection
Increase the Movement Speed of your Protection target by 50% for 2s.
Level 5
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 1s.
Level 1
Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4
Snake Pit
Armor
Increase your Movement Speed by 8%.
Level 2
Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4
Feed the Spirits
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Ritual Magic
Mending Spirits
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Level 3
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 32%.
Level 4
Shamanic Might
Armor
Increase your maximum Health by 150.
Level 3
Thunderstruck
Shock Pulse
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Level 2
Lightning Rod
Shock Pulse
Heal for 120 for each enemy hit with Shock Pulse.
Level 4
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 20%.
Level 2
Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1
Dreadnought
Armor
Increase your maximum Health by 150.
Level 3
Hangman's Ire
Armor
Gain a 300-Health Shield after dropping to or below 50% Health.
Level 2
Reckless Barrage
Broadside
Heal for 150 for each enemy hit by Broadside.
Level 3
Gun Deck
Weapon
Increase your maximum Ammo by 5.
Level 5
Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Level 2
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5
Up in Smoke
Billow
Increase your Movement Speed by 11% while Billow is active.
Level 1
Fan the Flames
Billow
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Level 1
Blade Dancer
Whirl
Increase the travel distance of Whirl by 40%.
Level 5
Infamy
Armor
Increase your maximum Health by 150.
Level 3
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.