Player Matchup
VS
Match Stats
Riftwalk
Blink
Increase your Movement Speed by 50% for 2s after using Blink.
Level 5
Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1
Keep Moving
Armor
Increase maximum Health by 150.
Level 5
Cold Acclimation
Weapon
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Level 1
Teleport
Blink
Increase the distance traveled by Blink by 18%.
Level 3
Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5
Incorporeal
Armor
Increase your maximum Health by 50.
Level 1
Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4
Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4
Feed the Spirits
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Determined Defense
Armor
Increase your maximum Health by 200.
Level 4
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 100%.
Level 5
Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2
Overwhelming Force
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 1
Interdiction
Weapon
Increase your maximum Ammo by 6.
Level 3
Hell or High Water
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
Level 1
Tools of Salvation
Increase your maximum Health by 750.
Level 5
Piety
Heal for 75 after activating Conviction.
Level 1
Gathering Power
Heal for 210 for each enemy hit with Reckoning.
Level 3
Solemn Watch
Increase the distance traveled by Conviction by 12%.
Level 2
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 20%.
Level 4
Never Look
Armor
Increase your maximum Health by 50.
Level 1
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Level 4
Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
Level 1
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 3.2s.
Level 4
Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3
Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Contingency
Deflector Shield
Increase Deflector Shield's Health by 500.
Level 4
One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5
Scapegoat
Deflector Shield
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Level 4
Numbed Heart
Armor
Increase your maximum Health by 50.
Level 1
Plans Within Plans
Deflector Shield
Heal for 20 every 1s while Deflector Shield is active.
Level 1
Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
One Man's Treasure
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5
Accelerator Field
Barricade
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
Level 2
Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Level 2
Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3
Moonwalk
Armor
Increase your maximum Moonlight capacity by 32%.
Level 4
Full Moon
Lunar Leap
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Level 3
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.