Player Matchup

Fernando
Fernando
Gold III
DVee_JINCHURIKI
Fernando
Gold III
Level 998
Champion Stats
35W - 37L
1,588 SR
Queue Stats
250W - 269L
1,493 Elo+
Solo
Grover
Grover
Platinum II
GonnaHeadOut
Grover
Platinum II
Level 292
Champion Stats
7W - 6L
1,669 SR
Queue Stats
245W - 222L
1,666 Elo+
Party 1
Viktor
Viktor
Bronze II
NekoBot1000
Viktor
Bronze II
Level 999
Champion Stats
11W - 16L
1,379 SR
Queue Stats
841W - 885L
1,364 Elo+
Solo
Inara
Inara
Platinum V
Ruzxnn
Inara
Platinum V
Level 358
Champion Stats
95W - 86L
1,669 SR
Queue Stats
419W - 377L
1,645 Elo+
Party 1
Koga
Koga
Gold IV
accidentalg0d
Koga
Gold IV
Level 240
Champion Stats
24W - 19L
1,653 SR
Queue Stats
386W - 344L
1,576 Elo+
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 577
1,592 SR
1,549 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 352
1,593 SR
1,498 Elo+
Ruckus
Ruckus
Gold V
Juliocesarh
Ruckus
Gold V
Level 443
Champion Stats
13W - 19L
1,556 SR
Queue Stats
274W - 287L
1,463 Elo+
Solo
Grohk
Grohk
Gold V
PoissonBleus
Grohk
Gold V
Level 211
Champion Stats
22W - 15L
1,664 SR
Queue Stats
48W - 46L
1,480 Elo+
Party 2
Zhin
Zhin
Gold V
PoissonRouges
Zhin
Gold V
Level 274
Champion Stats
25W - 21L
1,641 SR
Queue Stats
72W - 63L
1,508 Elo+
Party 2
Bomb King
Bomb King
Gold IV
TTVSaruuko
Bomb King
Gold IV
Level 369
Champion Stats
4W - 9L
1,515 SR
Queue Stats
129W - 124L
1,517 Elo+
Solo
Mal'Damba
Mal'Damba
Gold I
WideningCash435
Mal'Damba
Gold I
Level 463
Champion Stats
1W - 0L
1,589 SR
Queue Stats
32W - 35L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
59
5 / 9 / 8
2,913
243
50,238
96,146
81,269
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Grover
55
1 / 7 / 19
2,918
243
40,023
54,227
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Viktor
59
2 / 6 / 4
1,761
147
52,240
36,852
0
Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 5

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.

Level 1

Predator

Predator

Iron Sights

Gain 15% Lifesteal while using Iron Sights.

Level 3

Run and Gun

Run and Gun

Hustle

Regenerate 2 Ammo every 1s while using Hustle.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Inara
Ruzxnn
Inara
52
6 / 7 / 9
2,679
223
59,132
108,460
18,055
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

59
14 / 15 / 5
2,671
223
68,957
38,115
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Guild Tactics

Guild Tactics

Skewer

Heal for 160 after hitting at least one enemy with Skewer.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Bans
EvieKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
AndroxusBuck
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
34
6 / 3 / 22
4,259
355
75,004
75,395
98,907
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Level 1

50
6 / 8 / 24
3,616
301
59,982
65,506
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

48
14 / 7 / 12
3,601
300
72,921
58,121
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 5s after using Billow.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 11% while Billow is active.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Malice

Malice

Armor

Increase your Reload Speed by 40%.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Bomb King
TTVSaruuko
Bomb King
59
13 / 7 / 11
3,623
302
83,450
35,962
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.

Level 3

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 20% until you land after launching yourself with Poppy Bomb.

Level 2

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Mal'Damba
WideningCash435
Mal'Damba
59
5 / 3 / 16
3,672
306
42,443
35,606
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 43s
Objective Time
9m 50s
73
Kill Participation
129
28
Kills
44
44
Deaths
28
45
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Fernando
5
9
8
1
L
Grover
1
7
19
1.5
W
Ruckus
6
3
22
5.67
L
Viktor
2
6
4
0.67
W
6
8
24
2.25
W
14
7
12
2.86
L
Inara
Ruzxnn
Inara
6
7
9
1.5
W
Bomb King
TTVSaruuko
Bomb King
13
7
11
2.64
W
Mal'Damba
WideningCash435
Mal'Damba
5
3
16
4.33
L
14
15
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,590
Damage
333,800
333,800
Taken
270,590
99,324
Shielding
98,907
199,890
Healing
190,548
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
50,238
19,782
0
5,418
96,146
81,269
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Grover
40,023
28,123
123,036
37,821
54,227
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Ruckus
75,004
59,078
0
4,077
75,395
98,907
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Viktor
52,240
37,182
0
16,272
36,852
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
59,982
36,323
38,573
26,821
65,506
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
72,921
60,760
0
3,461
58,121
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Inara
Ruzxnn
Inara
59,132
51,054
0
13,098
108,460
18,055

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Bomb King
TTVSaruuko
Bomb King
83,450
70,310
0
6,947
35,962
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Mal'Damba
WideningCash435
Mal'Damba
42,443
23,640
89,990
20,679
35,606
0

Level 2

Level 2

L
68,957
59,560
330
3,915
38,115
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role