Player Matchup

Fernando
Fernando
Gold I
KrOoKeDSk8Er-420
Fernando
Gold I
Level 44
Champion Stats
15W - 8L
1,682 SR
Queue Stats
128W - 101L
1,627 Elo+
Party 1
Lian
Lian
Platinum V
NaughtyAnimation
Lian
Platinum V
Level 746
Champion Stats
1W - 0L
1,511 SR
Queue Stats
368W - 344L
1,572 Elo+
Party 1
Pip
Pip
Silver II
Wolfkill03
Pip
Silver II
Level 547
Champion Stats
4W - 7L
1,437 SR
Queue Stats
144W - 153L
1,437 Elo+
Solo
Barik
Barik
Gold I
Yaniitaa
Barik
Gold I
Level 999
Champion Stats
28W - 25L
1,667 SR
Queue Stats
903W - 850L
1,562 Elo+
Party 1
Skye
Skye
Platinum V
shadowknight2712
Skye
Platinum V
Level 713
Champion Stats
157W - 89L
1,712 SR
Queue Stats
471W - 424L
1,588 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 610
1,602 SR
1,557 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 689
1,568 SR
1,490 Elo+
Terminus
Terminus
Gold V
Danny_Boi_Az
Terminus
Gold V
Level 999
Champion Stats
29W - 33L
1,587 SR
Queue Stats
978W - 928L
1,429 Elo+
Solo
Tyra
Tyra
Gold IV
ScorpionxxD
Tyra
Gold IV
Level 908
Champion Stats
25W - 24L
1,571 SR
Queue Stats
435W - 444L
1,504 Elo+
Solo
Ash
Ash
Gold V
Xx DHARE Xx 33
Ash
Gold V
Level 377
Champion Stats
9W - 14L
1,621 SR
Queue Stats
232W - 215L
1,479 Elo+
Solo
Koga
Koga
Gold V
hugo yuk
Koga
Gold V
Level 400
Champion Stats
15W - 28L
1,466 SR
Queue Stats
451W - 413L
1,508 Elo+
Solo
Rei
Rei
Gold I
iDanielPaisaS2
Rei
Gold I
Level 759
Champion Stats
15W - 20L
1,594 SR
Queue Stats
699W - 664L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
27
13 / 8 / 20
4,246
250
89,835
121,431
107,118
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Pyre

Pyre

Weapon

Increase your maximum Ammo by 45.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

58
14 / 12 / 19
4,102
241
108,372
45,748
0
Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 5.

Level 5

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 240 for each enemy hit with Valor.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

59
5 / 14 / 20
3,713
218
29,258
50,324
0
Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.

Level 3

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Refreshing Jog

Refreshing Jog

Weightless

Heal for 120 every 1s while Weightless is active.

Level 2

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Barik
Yaniitaa
Barik
57
9 / 7 / 26
4,277
252
60,001
70,594
74,918
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

59
20 / 8 / 18
4,346
256
106,586
61,306
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
ZhinKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
TorvaldWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Danny_Boi_Az
Terminus
57
17 / 14 / 5
4,026
237
59,982
103,407
0
It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.

Level 5

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 10%.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 32% for 3s after landing with Shatterfall.

Level 4

Despoiler

Despoiler

Shatterfall

Heal for 400 for each enemy hit with Shatterfall.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

59
6 / 10 / 19
3,802
224
115,189
57,413
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.2s.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

59
8 / 11 / 15
4,265
251
65,381
122,185
113,937
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Koga
51
17 / 14 / 11
4,156
244
88,750
67,718
0
Surprise!

Surprise!

Shadow Step

Generate 25 Ammo after activating Shadow Step.

Level 5

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
1 / 8 / 23
3,890
229
20,101
43,329
0
Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 28s
Objective Time
8m 29s
164
Kill Participation
122
61
Kills
49
49
Deaths
57
103
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Terminus
Danny_Boi_Az
Terminus
17
14
5
1.39
W
13
8
20
2.88
W
14
12
19
1.96
L
6
10
19
1.55
W
5
14
20
1.07
L
8
11
15
1.41
W
Barik
Yaniitaa
Barik
9
7
26
3.14
L
Koga
17
14
11
1.61
L
1
8
23
1.56
W
20
8
18
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

394,052
Damage
349,403
349,403
Taken
394,052
182,036
Shielding
113,937
187,450
Healing
190,073
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Terminus
Danny_Boi_Az
Terminus
59,982
36,209
0
19,087
103,407
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

W
89,835
61,339
0
4,908
121,431
107,118
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
108,372
103,620
0
9,311
45,748
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
115,189
72,073
0
4,633
57,413
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
29,258
26,562
129,830
19,430
50,324
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
65,381
61,467
0
3,365
122,185
113,937
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Barik
Yaniitaa
Barik
60,001
60,001
630
2,836
70,594
74,918
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

Level 1

L
Koga
88,750
78,839
0
8,055
67,718
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Level 1

L
20,101
18,713
133,261
21,672
43,329
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

W
106,586
70,614
0
20,505
61,306
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role