Player Matchup

Ying
Ying
Platinum II
RadBarbie
Ying
Platinum II
Level 609
Champion Stats
63W - 46L
1,645 SR
Queue Stats
525W - 496L
1,584 Elo+
Party 1
Tyra
Tyra
Gold IV
iamglucose
Tyra
Gold IV
Level 31
Champion Stats
1W - 0L
1,317 SR
Queue Stats
5W - 5L
1,463 Elo+
Party 3
Ruckus
Ruckus
Silver I
kcired120
Ruckus
Silver I
Level 91
Champion Stats
2W - 1L
1,656 SR
Queue Stats
12W - 13L
1,515 Elo+
Solo
Barik
Barik
Silver III
peanutball
Barik
Silver III
Level 186
Champion Stats
5W - 5L
1,522 SR
Queue Stats
40W - 53L
1,402 Elo+
Party 3
Koga
Koga
Gold IV
sherminator4955
Koga
Gold IV
Level 59
Champion Stats
38W - 25L
1,710 SR
Queue Stats
268W - 242L
1,574 Elo+
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 195
1,570 SR
1,508 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 209
1,620 SR
1,521 Elo+
Atlas
Atlas
Platinum IV
BestUnch1
Atlas
Platinum IV
Level 166
Champion Stats
12W - 7L
1,754 SR
Queue Stats
200W - 169L
1,635 Elo+
Party 4
Skye
Skye
Silver III
Vaidade
Skye
Silver III
Level 500
Champion Stats
7W - 5L
1,616 SR
Queue Stats
129W - 131L
1,430 Elo+
Party 2
Dredge
Dredge
Bronze III
dcba2
Dredge
Bronze III
Level 37
Champion Stats
2W - 3L
1,486 SR
Queue Stats
33W - 44L
1,401 Elo+
Party 2
Grover
Grover
Qualifying
lupcarry
Grover
Qualifying
Level 147
Champion Stats
5W - 5L
1,631 SR
Queue Stats
40W - 33L
1,552 Elo+
Solo
Octavia
Octavia
Platinum II
mirineo
Octavia
Platinum II
Level 197
Champion Stats
17W - 21L
1,613 SR
Queue Stats
101W - 107L
1,589 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
56
1 / 11 / 23
3,537
272
23,621
42,701
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

23
12 / 10 / 9
3,467
267
75,718
51,627
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Ruckus
kcired120
Ruckus
58
8 / 10 / 9
3,491
269
53,094
104,610
67,384
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Level 1

Barik
53
3 / 9 / 14
3,654
281
39,763
95,667
117,207
Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

30
22 / 12 / 13
4,463
343
82,592
59,492
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Bans
KhanFernando
Team 1 Score

4

VS

Team 2 Score

2

Bans
TorvaldLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
BestUnch1
Atlas
58
14 / 11 / 14
3,998
308
73,168
109,463
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Skye
Vaidade
Skye
51
9 / 11 / 11
3,596
277
54,103
34,725
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 2s.

Level 2

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Ninja

Ninja

Hidden

Increase your Movement Speed by 20% while Hidden is active.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Dredge
dcba2
Dredge
27
12 / 7 / 10
3,736
287
64,889
37,980
3,854
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Grover
lupcarry
Grover
53
4 / 11 / 30
4,075
313
47,461
51,119
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Octavia
mirineo
Octavia
43
13 / 6 / 22
4,359
335
114,476
41,501
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.

Level 1

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 5s
Objective Time
3m 25s
114
Kill Participation
139
46
Kills
52
52
Deaths
46
68
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Atlas
BestUnch1
Atlas
14
11
14
1.91
W
Ying
1
11
23
1.14
L
Skye
Vaidade
Skye
9
11
11
1.32
L
Dredge
dcba2
Dredge
12
7
10
2.43
W
12
10
9
1.65
W
Ruckus
kcired120
Ruckus
8
10
9
1.25
L
Grover
lupcarry
Grover
4
11
30
1.73
L
Octavia
mirineo
Octavia
13
6
22
4
W
Barik
3
9
14
1.11
W
22
12
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

274,788
Damage
354,097
354,097
Taken
274,788
184,591
Shielding
3,854
189,950
Healing
113,495
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
BestUnch1
Atlas
73,168
73,168
0
8,479
109,463
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
23,621
23,621
114,089
18,226
42,701
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Skye
Vaidade
Skye
54,103
37,497
0
5,234
34,725
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
Dredge
dcba2
Dredge
64,889
33,761
0
12,012
37,980
3,854
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
75,718
56,246
0
5,622
51,627
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Ruckus
kcired120
Ruckus
53,094
36,467
0
16,491
104,610
67,384
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Grover
lupcarry
Grover
47,461
39,746
59,797
25,236
51,119
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Octavia
mirineo
Octavia
114,476
108,961
0
2,737
41,501
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

W
Barik
39,763
39,763
0
19,892
95,667
117,207

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
82,592
74,194
0
15,630
59,492
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Damage Done by Role

Damage Taken by Role