Player Matchup

Fernando
Fernando
Diamond I
AliveARG
Fernando
Diamond I
Level 999
Champion Stats
25W - 20L
1,687 SR
Queue Stats
1,360W - 1,312L
1,717 Elo+
Party 3
Vora
Vora
Masters
Daemôn
Vora
Masters
Level 458
Champion Stats
21W - 25L
1,731 SR
Queue Stats
365W - 316L
1,707 Elo+
Party 3
Pip
Pip
Platinum III
Nykhynulg
Pip
Platinum III
Level 680
Champion Stats
22W - 14L
1,687 SR
Queue Stats
407W - 354L
1,595 Elo+
Party 2
Octavia
Octavia
Gold III
OpsMaTeioNOoB
Octavia
Gold III
Level 439
Champion Stats
1W - 1L
1,560 SR
Queue Stats
470W - 423L
1,549 Elo+
Party 2
Barik
Barik
Platinum IV
Sekémamá
Barik
Platinum IV
Level 662
Champion Stats
16W - 12L
1,679 SR
Queue Stats
228W - 208L
1,607 Elo+
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 648
1,669 SR
1,635 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 760
1,560 SR
1,574 Elo+
Cassie
Cassie
Diamond III
 
Cassie
Diamond III
Level 202
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond II
 
Mal'Damba
Diamond II
Level 728
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Inara
Inara
Platinum IV
GerarditoCH
Inara
Platinum IV
Level 872
Champion Stats
44W - 51L
1,629 SR
Queue Stats
364W - 344L
1,593 Elo+
Solo
Makoa
Makoa
Diamond V
GustavaoBacalhau
Makoa
Diamond V
Level 999
Champion Stats
127W - 137L
1,638 SR
Queue Stats
1,019W - 972L
1,657 Elo+
Solo
Maeve
Maeve
Diamond II
Leywinx
Maeve
Diamond II
Level 999
Champion Stats
4W - 8L
1,532 SR
Queue Stats
365W - 334L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AliveARG
Fernando
59
1 / 11 / 7
2,411
185
80,521
106,122
68,385
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vora
Daemôn
Vora
58
13 / 14 / 6
3,240
249
103,905
57,319
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

55
2 / 7 / 14
2,699
208
32,707
33,588
0
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Octavia
59
5 / 14 / 5
2,260
174
60,358
52,013
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Barik
54
6 / 11 / 9
2,843
219
61,952
80,651
69,576
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Bans
Bomb KingLian
Team 1 Score

1

VS

Team 2 Score

4

Bans
TorvaldYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
 
Cassie
54
18 / 5 / 25
4,224
325
112,087
51,978
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 300.

Level 4

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Mal'Damba
 
Mal'Damba
59
5 / 4 / 27
4,016
309
21,198
20,874
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

51
1 / 6 / 22
3,750
288
60,779
107,359
16,147
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

56
13 / 6 / 21
3,752
289
66,172
104,319
39,386
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Maeve
Leywinx
Maeve
58
20 / 6 / 11
3,901
300
69,457
54,913
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Featherlite

Featherlite

Prowl

Reduce your damage taken by 5% while Prowl is active.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 35s
Objective Time
8m 21s
68
Kill Participation
163
27
Kills
57
57
Deaths
27
41
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Cassie
 
Cassie
18
5
25
6.1
W
Mal'Damba
 
Mal'Damba
5
4
27
4.63
L
Fernando
AliveARG
Fernando
1
11
7
0.41
L
Vora
Daemôn
Vora
13
14
6
1.14
W
1
6
22
2
W
13
6
21
3.92
W
Maeve
Leywinx
Maeve
20
6
11
4.25
L
2
7
14
1.29
L
Octavia
5
14
5
0.54
L
Barik
6
11
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

339,443
Damage
329,693
329,693
Taken
339,443
137,961
Shielding
55,533
158,540
Healing
218,431
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Cassie
 
Cassie
112,087
95,587
0
15,764
51,978
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
 
Mal'Damba
21,198
5,721
160,764
10,666
20,874
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
Fernando
AliveARG
Fernando
80,521
42,253
0
5,283
106,122
68,385
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Vora
Daemôn
Vora
103,905
71,010
0
12,031
57,319
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
60,779
49,744
0
17,839
107,359
16,147
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
66,172
61,898
0
6,637
104,319
39,386
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Maeve
Leywinx
Maeve
69,457
58,687
0
6,761
54,913
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
32,707
29,765
111,228
17,614
33,588
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
Octavia
60,358
53,993
0
845
52,013
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Barik
61,952
61,952
0
11,539
80,651
69,576
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role