Player Matchup

Bomb King
Bomb King
Platinum V
Hamdini10
Bomb King
Platinum V
Level 150
Champion Stats
172W - 96L
1,667 SR
Queue Stats
408W - 362L
1,620 Elo+
Party 1
Terminus
Terminus
Silver III
Omrix
Terminus
Silver III
Level 614
Champion Stats
5W - 4L
1,777 SR
Queue Stats
520W - 515L
1,486 Elo+
Solo
Corvus
Corvus
Qualifying
OnTheRoadsilver
Corvus
Qualifying
Level 245
Champion Stats
3W - 3L
1,523 SR
Queue Stats
22W - 27L
1,465 Elo+
Solo
Azaan
Azaan
Gold II
WhiteChocoiate
Azaan
Gold II
Level 208
Champion Stats
5W - 2L
1,657 SR
Queue Stats
97W - 79L
1,599 Elo+
Party 1
Vora
Vora
Silver III
dominik1szyha
Vora
Silver III
Level 56
Champion Stats
2W - 2L
1,500 SR
Queue Stats
13W - 13L
1,386 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 255
1,625 SR
1,511 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 247
1,594 SR
1,523 Elo+
Koga
Koga
Silver II
Nexus Doves
Koga
Silver II
Level 488
Champion Stats
4W - 5L
1,554 SR
Queue Stats
141W - 118L
1,491 Elo+
Solo
Barik
Barik
Gold V
feopoto
Barik
Gold V
Level 93
Champion Stats
70W - 60L
1,613 SR
Queue Stats
114W - 114L
1,520 Elo+
Solo
Saati
Saati
Gold IV
mentaIIics
Saati
Gold IV
Level 46
Champion Stats
9W - 9L
1,606 SR
Queue Stats
87W - 87L
1,512 Elo+
Party 2
Jenos
Jenos
Gold I
orel-zmir757
Jenos
Gold I
Level 318
Champion Stats
2W - 8L
1,384 SR
Queue Stats
142W - 129L
1,531 Elo+
Solo
Torvald
Torvald
Platinum I
vEn3zZ_-
Torvald
Platinum I
Level 289
Champion Stats
4W - 4L
1,813 SR
Queue Stats
384W - 364L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
Hamdini10
Bomb King
56
20 / 7 / 9
3,453
345
74,443
37,290
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Terminus
Omrix
Terminus
59
5 / 3 / 11
2,908
291
40,114
57,242
0
Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Abomination

Abomination

Calamity Blast

Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

59
3 / 4 / 17
2,896
290
7,984
23,101
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.

Level 2

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

60
7 / 4 / 6
2,339
234
39,661
57,110
4,435
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

44
4 / 8 / 8
2,230
223
27,768
37,136
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
LianKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
FernandoAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
12 / 8 / 1
2,335
234
40,697
29,095
0
Trespasser

Trespasser

Agility

Increase your jump height by 40% while Agility is active.

Level 2

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Barik
feopoto
Barik
28
4 / 10 / 12
2,783
278
48,508
78,236
64,407
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Saati
24
4 / 9 / 9
2,134
213
51,753
24,960
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

53
1 / 8 / 13
2,285
229
14,946
23,791
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Torvald
vEn3zZ_-
Torvald
59
7 / 4 / 9
3,707
371
55,975
33,888
74,302
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 0.8s.

Level 2

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 450.

Level 3

Timeshaper

Timeshaper

Protection

Generate 4 Ammo for the target of your Protection.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 30% for 2s.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 43s
Objective Time
3m 59s
90
Kill Participation
72
39
Kills
28
26
Deaths
39
51
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bomb King
Hamdini10
Bomb King
20
7
9
3.5
L
12
8
1
1.56
W
Terminus
Omrix
Terminus
5
3
11
3.5
W
3
4
17
2.88
W
7
4
6
2.5
W
4
8
8
1
L
Barik
feopoto
Barik
4
10
12
1
L
Saati
4
9
9
0.94
L
1
8
13
0.94
L
Torvald
vEn3zZ_-
Torvald
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

189,970
Damage
211,879
211,879
Taken
189,970
4,435
Shielding
138,709
129,418
Healing
82,950
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Bomb King
Hamdini10
Bomb King
74,443
69,460
0
398
37,290
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
40,697
37,309
0
2,489
29,095
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Terminus
Omrix
Terminus
40,114
22,648
0
15,693
57,242
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
7,984
6,186
86,758
10,825
23,101
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
39,661
34,420
0
8,000
57,110
4,435
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
27,768
20,158
0
7,744
37,136
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Barik
feopoto
Barik
48,508
48,508
0
11,583
78,236
64,407
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Saati
51,753
46,102
0
0
24,960
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
14,946
10,520
58,096
4,466
23,791
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

L
Torvald
vEn3zZ_-
Torvald
55,975
48,924
5,125
1,191
33,888
74,302

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role