Player Matchup

Vora
Vora
Gold II
DiegoUC-Armandol
Vora
Gold II
Level 468
Champion Stats
1W - 6L
1,431 SR
Queue Stats
96W - 99L
1,481 Elo+
Solo
Bomb King
Bomb King
Gold IV
FirePapuchoRoc
Bomb King
Gold IV
Level 999
Champion Stats
49W - 50L
1,614 SR
Queue Stats
638W - 656L
1,569 Elo+
Solo
Lex
Lex
Qualifying
Stunxff
Lex
Qualifying
Level 45
Champion Stats
0W - 1L
1,367 SR
Queue Stats
3W - 4L
1,666 Elo+
Party 2
Io
Io
Qualifying
Torres37
Io
Qualifying
Level 31
Champion Stats
1W - 1L
1,583 SR
Queue Stats
1W - 3L
1,696 Elo+
Party 2
Ruckus
Ruckus
Gold III
steemisavirus
Ruckus
Gold III
Level 208
Champion Stats
29W - 29L
1,570 SR
Queue Stats
143W - 150L
1,489 Elo+
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 350
1,513 SR
1,580 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 750
1,660 SR
1,526 Elo+
Tiberius
Tiberius
Gold IV
ForseenDayZ
Tiberius
Gold IV
Level 869
Champion Stats
8W - 7L
1,491 SR
Queue Stats
122W - 136L
1,493 Elo+
Solo
Maeve
Maeve
Platinum III
Jucarge
Maeve
Platinum III
Level 950
Champion Stats
34W - 29L
1,642 SR
Queue Stats
175W - 151L
1,540 Elo+
Party 1
Khan
Khan
Platinum III
Mackz21
Khan
Platinum III
Level 902
Champion Stats
5W - 7L
1,623 SR
Queue Stats
270W - 239L
1,572 Elo+
Party 1
Grover
Grover
Platinum IV
TheCyberPh4ntom
Grover
Platinum IV
Level 480
Champion Stats
12W - 8L
1,725 SR
Queue Stats
393W - 375L
1,640 Elo+
Solo
Fernando
Fernando
Silver II
anivento
Fernando
Silver II
Level 547
Champion Stats
7W - 3L
1,816 SR
Queue Stats
103W - 123L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
4 / 10 / 2
1,760
220
41,929
29,842
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Bomb King
FirePapuchoRoc
Bomb King
60
4 / 8 / 3
1,616
202
44,901
29,949
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 100 for each enemy hit with Poppy Bomb.

Level 1

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Accelerant

Accelerant

Grumpy Bomb

Reduces the time it takes for Grumpy Bomb to explode by 40%.

Level 1

Lex
38
1 / 7 / 4
1,758
220
30,778
23,173
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

20
3 / 7 / 2
1,534
192
20,059
30,318
0
Restored Faith

Restored Faith

Moonlight

Heal for 40 every time you Heal an ally with Moonlight.

Level 4

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 150.

Level 3

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 16%.

Level 2

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

51
4 / 7 / 8
1,912
239
46,570
54,030
25,009
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
SkyeTalus
Team 1 Score

0

VS

Team 2 Score

4

Bans
ZhinWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
ForseenDayZ
Tiberius
59
8 / 3 / 12
2,422
303
42,300
18,613
200
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 50-Health Shield for 3s after falling to or below 50% Health.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 60.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Maeve
Jucarge
Maeve
56
17 / 5 / 10
2,748
344
54,952
25,519
0
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Scamper

Scamper

Pounce

Increase your Movement Speed by 10% for 3s after using Pounce.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 5s.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Khan
Mackz21
Khan
58
7 / 3 / 16
3,424
428
31,990
68,522
28,923
Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Bloodthirst

Bloodthirst

Armor

Gain 16% Lifesteal.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

59
2 / 3 / 20
2,666
333
11,522
22,388
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Fernando
anivento
Fernando
59
5 / 3 / 6
2,363
295
26,548
49,195
41,505
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

49s
Objective Time
5m 10s
35
Kill Participation
103
16
Kills
39
39
Deaths
17
19
Assists
64
Player
Kills
Deaths
Assists
KDA
L
4
10
2
0.5
L
Bomb King
FirePapuchoRoc
Bomb King
4
8
3
0.69
W
Tiberius
ForseenDayZ
Tiberius
8
3
12
4.67
W
Maeve
Jucarge
Maeve
17
5
10
4.4
W
Khan
Mackz21
Khan
7
3
16
5
L
Lex
1
7
4
0.43
W
2
3
20
4
L
3
7
2
0.57
W
Fernando
anivento
Fernando
5
3
6
2.67
L
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

184,237
Damage
167,312
167,312
Taken
184,237
25,009
Shielding
70,628
58,920
Healing
126,953
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
41,929
28,361
0
6,463
29,842
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Bomb King
FirePapuchoRoc
Bomb King
44,901
38,278
0
5,188
29,949
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Tiberius
ForseenDayZ
Tiberius
42,300
23,151
0
3,563
18,613
200
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Maeve
Jucarge
Maeve
54,952
49,797
0
2,837
25,519
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Khan
Mackz21
Khan
31,990
27,598
3,212
17,115
68,522
28,923

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Lex
30,778
30,178
0
2,320
23,173
0

Level 1

Level 1

Level 1

W
11,522
8,104
81,969
15,059
22,388
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
20,059
18,157
24,200
11,812
30,318
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
anivento
Fernando
26,548
17,720
0
3,198
49,195
41,505
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
46,570
34,519
0
8,937
54,030
25,009
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role