Player Matchup

Dredge
Dredge
Platinum IV
BMoneySizzle
Dredge
Platinum IV
Level 233
Champion Stats
27W - 20L
1,626 SR
Queue Stats
145W - 119L
1,597 Elo+
Solo
Ying
Ying
Silver II
DuDuº
Ying
Silver II
Level 848
Champion Stats
14W - 12L
1,599 SR
Queue Stats
85W - 87L
1,471 Elo+
Solo
Koga
Koga
Gold IV
HePcMoNkEy
Koga
Gold IV
Level 104
Champion Stats
8W - 4L
1,518 SR
Queue Stats
27W - 21L
1,437 Elo+
Solo
Ash
Ash
Platinum V
P0Z3T4
Ash
Platinum V
Level 975
Champion Stats
18W - 6L
1,833 SR
Queue Stats
170W - 142L
1,572 Elo+
Solo
Fernando
Fernando
Gold V
willoydrogoz123
Fernando
Gold V
Level 255
Champion Stats
6W - 13L
1,418 SR
Queue Stats
374W - 358L
1,447 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 483
1,599 SR
1,505 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 424
1,557 SR
1,563 Elo+
Terminus
Terminus
Silver II
CARLITUS24
Terminus
Silver II
Level 88
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,805 Elo+
Solo
Mal'Damba
Mal'Damba
Gold IV
Guaniine
Mal'Damba
Gold IV
Level 204
Champion Stats
8W - 4L
1,561 SR
Queue Stats
166W - 162L
1,451 Elo+
Solo
Inara
Inara
Bronze II
KattNewt
Inara
Bronze II
Level 798
Champion Stats
7W - 13L
1,546 SR
Queue Stats
76W - 67L
1,472 Elo+
Party 1
Zhin
Zhin
Platinum V
Staysereeen
Zhin
Platinum V
Level 760
Champion Stats
15W - 14L
1,549 SR
Queue Stats
110W - 132L
1,487 Elo+
Party 1
Tyra
Tyra
Gold I
ZZ_Nerdneck_ZZ
Tyra
Gold I
Level 270
Champion Stats
27W - 22L
1,630 SR
Queue Stats
488W - 457L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
57
18 / 7 / 17
4,294
253
134,004
47,990
7,500
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 1.2s.

Level 1

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Ying
DuDuº
Ying
60
3 / 10 / 34
4,412
260
30,045
52,019
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

38
30 / 9 / 8
4,670
275
114,681
68,802
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ash
P0Z3T4
Ash
59
9 / 6 / 26
4,193
247
95,286
99,633
73,692
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 300.

Level 2

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.2s.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Fernando
49
7 / 8 / 19
4,449
262
73,824
141,613
65,515
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
LianWillo
Team 1 Score

4

VS

Team 2 Score

3

Bans
TorvaldKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
CARLITUS24
Terminus
42
7 / 13 / 10
4,021
237
61,074
112,845
0
Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Blood and Stone

Blood and Stone

Shatterfall

Gain 24% Power Siphon charge for each enemy hit by Shatterfall.

Level 4

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 40%.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Mal'Damba
Guaniine
Mal'Damba
20
1 / 12 / 19
6,155
362
54,063
49,821
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Inara
KattNewt
Inara
60
2 / 9 / 11
4,122
242
57,061
167,999
22,662
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

57
15 / 15 / 11
4,043
238
114,484
56,644
0
Malice

Malice

Armor

Increase your Reload Speed by 50%.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

60
15 / 14 / 9
4,395
259
123,375
60,531
0
Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 5% while Hunter's Mark is active.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 20s
Objective Time
13m 15s
171
Kill Participation
100
67
Kills
40
40
Deaths
63
104
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Dredge
18
7
17
3.79
L
Terminus
CARLITUS24
Terminus
7
13
10
0.92
W
Ying
DuDuº
Ying
3
10
34
2
L
Mal'Damba
Guaniine
Mal'Damba
1
12
19
0.88
W
30
9
8
3.78
L
Inara
KattNewt
Inara
2
9
11
0.83
W
Ash
P0Z3T4
Ash
9
6
26
3.67
L
15
15
11
1.37
L
15
14
9
1.39
W
Fernando
7
8
19
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

447,840
Damage
410,057
410,057
Taken
447,840
146,707
Shielding
22,662
234,928
Healing
232,352
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
134,004
66,179
0
10,586
47,990
7,500

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Terminus
CARLITUS24
Terminus
61,074
34,032
0
24,263
112,845
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Ying
DuDuº
Ying
30,045
30,045
178,691
28,078
52,019
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Mal'Damba
Guaniine
Mal'Damba
54,063
12,631
160,159
22,151
49,821
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 2

W
114,681
100,006
0
7,731
68,802
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Inara
KattNewt
Inara
57,061
44,053
0
18,303
167,999
22,662
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Ash
P0Z3T4
Ash
95,286
83,676
0
3,266
99,633
73,692
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
114,484
101,881
0
4,378
56,644
0

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
123,375
91,036
0
3,098
60,531
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

W
Fernando
73,824
48,030
0
6,576
141,613
65,515
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role