Player Matchup

Drogoz
Drogoz
Diamond IV
Bléve
Drogoz
Diamond IV
Level 388
Champion Stats
40W - 48L
1,591 SR
Queue Stats
900W - 822L
1,687 Elo+
Solo
Tiberius
Tiberius
Diamond IV
averhinge
Tiberius
Diamond IV
Level 246
Champion Stats
2W - 2L
1,639 SR
Queue Stats
175W - 128L
1,697 Elo+
Solo
Azaan
Azaan
Diamond II
blinderadler
Azaan
Diamond II
Level 561
Champion Stats
31W - 27L
1,675 SR
Queue Stats
606W - 561L
1,693 Elo+
Party 2
Fernando
Fernando
Platinum III
skrkarateka
Fernando
Platinum III
Level 225
Champion Stats
59W - 46L
1,665 SR
Queue Stats
259W - 220L
1,635 Elo+
Party 2
Corvus
Corvus
Platinum III
thesalyami
Corvus
Platinum III
Level 999
Champion Stats
14W - 7L
1,778 SR
Queue Stats
307W - 281L
1,545 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 484
1,670 SR
1,651 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 678
1,650 SR
1,626 Elo+
VII
VII
Platinum II
JenosMyWaifu
VII
Platinum II
Level 999
Champion Stats
0W - 1L
1,563 SR
Queue Stats
594W - 569L
1,633 Elo+
Party 1
Inara
Inara
Diamond IV
MithrandirXI
Inara
Diamond IV
Level 336
Champion Stats
55W - 63L
1,654 SR
Queue Stats
423W - 394L
1,677 Elo+
Solo
Ying
Ying
Platinum I
lTheHulkl
Ying
Platinum I
Level 999
Champion Stats
5W - 4L
1,770 SR
Queue Stats
231W - 202L
1,607 Elo+
Solo
Octavia
Octavia
Diamond IV
matrix_hando06
Octavia
Diamond IV
Level 999
Champion Stats
1W - 5L
1,521 SR
Queue Stats
135W - 141L
1,612 Elo+
Solo
Makoa
Makoa
Qualifying
ßukayoSaka
Makoa
Qualifying
Level 57
Champion Stats
1W - 5L
1,742 SR
Queue Stats
27W - 34L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Drogoz
Bléve
Drogoz
58
11 / 4 / 5
2,950
328
54,424
27,922
0
Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.

Level 4

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Rain of Fire

Rain of Fire

Thrust

Consume 15% less Booster fuel for 5s after using Thrust.

Level 1

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 250.

Level 5

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Tiberius
averhinge
Tiberius
58
7 / 3 / 11
3,038
338
82,695
36,912
0
Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

58
6 / 3 / 8
2,720
302
76,101
70,356
15,645
Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Fernando
skrkarateka
Fernando
50
4 / 1 / 8
3,256
362
43,271
68,484
56,595
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Corvus
thesalyami
Corvus
60
3 / 1 / 21
3,281
365
22,458
5,111
260
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Bans
TorvaldLian
Team 1 Score

4

VS

Team 2 Score

1

Bans
AndroxusKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
3 / 6 / 5
1,613
179
46,798
37,541
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 4% while in Automatic fire mode.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

54
0 / 8 / 5
1,831
203
52,682
100,799
13,445
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Ying
60
1 / 4 / 6
2,113
235
19,667
29,334
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

54
6 / 7 / 2
1,885
209
53,861
31,840
0
Clean Shots

Clean Shots

Reduce your weapon recoil by 40% while using Commanding Leap.

Level 2

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

34
2 / 6 / 2
2,174
242
35,777
79,435
45,088
Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 46s
Objective Time
1m 41s
84
Kill Participation
32
31
Kills
12
12
Deaths
31
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Drogoz
Bléve
Drogoz
11
4
5
3.38
L
3
6
5
0.92
L
0
8
5
0.31
W
Tiberius
averhinge
Tiberius
7
3
11
4.17
W
6
3
8
3.33
L
Ying
1
4
6
1
L
6
7
2
1
W
Fernando
skrkarateka
Fernando
4
1
8
8
W
Corvus
thesalyami
Corvus
3
1
21
13.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

278,949
Damage
208,785
208,785
Taken
278,949
72,500
Shielding
58,533
145,821
Healing
149,472
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Drogoz
Bléve
Drogoz
54,424
34,515
0
871
27,922
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
46,798
42,935
0
6,313
37,541
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
52,682
42,237
0
6,017
100,799
13,445
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Tiberius
averhinge
Tiberius
82,695
56,486
0
7,986
36,912
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
76,101
61,057
0
18,340
70,356
15,645

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Ying
19,667
19,667
110,361
16,329
29,334
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
53,861
48,083
0
1,876
31,840
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
skrkarateka
Fernando
43,271
22,431
0
5,002
68,484
56,595
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Corvus
thesalyami
Corvus
22,458
16,325
112,540
1,082
5,111
260
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
35,777
32,118
0
8,576
79,435
45,088
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Damage Done by Role

Damage Taken by Role