Player Matchup

Fernando
Fernando
Platinum II
ElTrola
Fernando
Platinum II
Level 575
Champion Stats
7W - 13L
1,733 SR
Queue Stats
159W - 154L
1,587 Elo+
Solo
Willo
Willo
Gold II
Kings2Gods67
Willo
Gold II
Level 999
Champion Stats
12W - 11L
1,566 SR
Queue Stats
672W - 658L
1,514 Elo+
Solo
Azaan
Azaan
Qualifying
LowkeyLeo07
Azaan
Qualifying
Level 132
Champion Stats
0W - 1L
1,456 SR
Queue Stats
2W - 3L
1,735 Elo+
Party 1
Grover
Grover
Qualifying
NatureSon
Grover
Qualifying
Level 124
Champion Stats
1W - 3L
1,653 SR
Queue Stats
1W - 3L
1,735 Elo+
Party 1
Skye
Skye
Gold IV
gmuneyD
Skye
Gold IV
Level 133
Champion Stats
10W - 8L
1,610 SR
Queue Stats
345W - 362L
1,446 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 393
1,604 SR
1,603 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 528
1,616 SR
1,514 Elo+
Octavia
Octavia
Platinum II
Kapazitäten
Octavia
Platinum II
Level 999
Champion Stats
6W - 4L
1,740 SR
Queue Stats
761W - 714L
1,563 Elo+
Solo
Barik
Barik
Qualifying
NathanDaleXII
Barik
Qualifying
Level 323
Champion Stats
21W - 11L
1,619 SR
Queue Stats
134W - 123L
1,490 Elo+
Party 2
Koga
Koga
Gold I
Riot7335
Koga
Gold I
Level 699
Champion Stats
14W - 7L
1,500 SR
Queue Stats
123W - 124L
1,546 Elo+
Solo
Seris
Seris
Gold IV
goat543
Seris
Gold IV
Level 218
Champion Stats
34W - 36L
1,584 SR
Queue Stats
493W - 500L
1,482 Elo+
Solo
Terminus
Terminus
Qualifying
saintcody65
Terminus
Qualifying
Level 401
Champion Stats
14W - 9L
1,637 SR
Queue Stats
134W - 123L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
ElTrola
Fernando
53
19 / 9 / 20
4,944
291
95,582
144,640
91,883
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
13 / 7 / 17
4,078
240
98,205
48,394
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Fauna

Fauna

Armor

Increase your Movement Speed by 16% when Out of Combat.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

58
3 / 15 / 14
4,406
259
44,507
125,479
25,947
Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.

Level 4

Eternal

Eternal

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.

Level 1

Grover
NatureSon
Grover
50
4 / 16 / 34
5,720
336
35,242
99,445
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Skye
gmuneyD
Skye
47
29 / 12 / 15
4,955
291
105,090
58,942
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 16% for 2s after entering Smoke Screen.

Level 2

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 25% while Hidden is active.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
LianKhan
Team 1 Score

3

VS

Team 2 Score

4

Bans
TorvaldYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Kapazitäten
Octavia
58
19 / 14 / 18
4,656
274
131,512
67,344
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

58
10 / 9 / 22
4,603
271
102,097
79,849
103,109
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Koga
57
15 / 18 / 15
4,034
237
99,956
52,979
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Tenacious

Tenacious

Shadow Step

Heal for 40 after activating Shadow Step.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Seris
goat543
Seris
47
2 / 10 / 23
3,816
224
49,580
64,627
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Terminus
saintcody65
Terminus
59
13 / 12 / 13
4,167
245
93,755
113,827
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Forsaken

Forsaken

Armor

Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 16% for 3s after landing with Shatterfall.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 55s
Objective Time
8m 57s
168
Kill Participation
150
68
Kills
59
59
Deaths
63
100
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Fernando
ElTrola
Fernando
19
9
20
3.22
W
Octavia
Kapazitäten
Octavia
19
14
18
2
L
13
7
17
3.07
L
3
15
14
0.67
W
10
9
22
2.33
L
Grover
NatureSon
Grover
4
16
34
1.31
W
Koga
15
18
15
1.25
L
Skye
gmuneyD
Skye
29
12
15
3.04
W
Seris
goat543
Seris
2
10
23
1.35
W
Terminus
saintcody65
Terminus
13
12
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

378,626
Damage
476,900
476,900
Taken
378,626
117,830
Shielding
103,109
279,437
Healing
177,775
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
ElTrola
Fernando
95,582
57,173
0
15,904
144,640
91,883
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Octavia
Kapazitäten
Octavia
131,512
113,409
0
9,841
67,344
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
98,205
47,947
0
4,940
48,394
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
44,507
32,058
0
22,065
125,479
25,947
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
102,097
102,097
0
18,449
79,849
103,109

Level 2

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Grover
NatureSon
Grover
35,242
26,612
161,559
59,894
99,445
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Level 2

W
Koga
99,956
87,364
0
2,266
52,979
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Skye
gmuneyD
Skye
105,090
78,976
0
15,075
58,942
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 2

W
Seris
goat543
Seris
49,580
40,201
90,964
33,150
64,627
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Terminus
saintcody65
Terminus
93,755
62,272
0
23,105
113,827
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role