Player Matchup

Corvus
Corvus
Platinum III
B00TY3AT3R69
Corvus
Platinum III
Level 52
Champion Stats
3W - 5L
1,603 SR
Queue Stats
46W - 48L
1,525 Elo+
Solo
Octavia
Octavia
Diamond V
ErisSteelcrest
Octavia
Diamond V
Level 94
Champion Stats
20W - 21L
1,601 SR
Queue Stats
104W - 87L
1,580 Elo+
Solo
Barik
Barik
Gold I
Negrodopiroca
Barik
Gold I
Level 42
Champion Stats
2W - 4L
1,580 SR
Queue Stats
29W - 38L
1,529 Elo+
Solo
Ruckus
Ruckus
Platinum IV
SabiLover
Ruckus
Platinum IV
Level 45
Champion Stats
27W - 19L
1,738 SR
Queue Stats
131W - 110L
1,682 Elo+
Solo
VII
VII
Diamond V
ØsxYisüs
VII
Diamond V
Level 999
Champion Stats
51W - 40L
1,611 SR
Queue Stats
474W - 456L
1,575 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 246
1,627 SR
1,578 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 375
1,582 SR
1,647 Elo+
Koga
Koga
Platinum V
BigLuu
Koga
Platinum V
Level 57
Champion Stats
2W - 2L
1,520 SR
Queue Stats
5W - 3L
1,642 Elo+
Party 1
Jenos
Jenos
Qualifying
Crazyy11
Jenos
Qualifying
Level 18
Champion Stats
2W - 0L
1,666 SR
Queue Stats
2W - 0L
1,720 Elo+
Solo
Fernando
Fernando
Diamond IV
Menkyle
Fernando
Diamond IV
Level 724
Champion Stats
44W - 41L
1,646 SR
Queue Stats
608W - 576L
1,611 Elo+
Solo
Vatu
Vatu
Diamond IV
Proverßiøs356
Vatu
Diamond IV
Level 999
Champion Stats
48W - 25L
1,735 SR
Queue Stats
1,003W - 923L
1,646 Elo+
Solo
Inara
Inara
Gold II
Tiwala
Inara
Gold II
Level 79
Champion Stats
1W - 1L
1,341 SR
Queue Stats
13W - 8L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
39
1 / 10 / 17
2,191
199
4,741
32,363
0
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

54
12 / 9 / 6
2,339
213
65,426
43,528
0
Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

26
3 / 10 / 5
1,886
171
37,891
54,749
37,244
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 0.8s.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ruckus
SabiLover
Ruckus
38
14 / 7 / 10
2,618
238
52,169
68,148
23,703
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

54
11 / 7 / 16
2,633
239
71,376
48,326
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
TorvaldKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
LianYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Koga
BigLuu
Koga
42
21 / 8 / 12
4,130
375
91,719
39,563
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Jenos
Crazyy11
Jenos
17
2 / 12 / 18
3,068
279
14,745
30,535
0
Penumbra

Penumbra

Weapon

Gain 15% Lifesteal.

Level 3

Eclipse

Eclipse

Void Grip

Heal for 150 every 1s while using Void Grip.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 30%.

Level 3

Inertia

Inertia

Weapon

Increase your Reload Speed by 15%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
Menkyle
Fernando
59
5 / 6 / 13
3,143
286
53,450
62,941
69,218
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
9 / 9 / 10
3,269
297
57,251
41,178
0
Retribution

Retribution

Ambush

Increase the Radius and Effective Radius of the damage from Ambush by 15%.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Inara
Tiwala
Inara
49
6 / 6 / 15
3,521
320
29,949
57,386
22,382
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 41s
Objective Time
7m 56s
95
Kill Participation
111
41
Kills
43
43
Deaths
41
54
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Corvus
1
10
17
0.95
W
Koga
BigLuu
Koga
21
8
12
3.38
W
Jenos
Crazyy11
Jenos
2
12
18
0.92
L
12
9
6
1.67
W
Fernando
Menkyle
Fernando
5
6
13
1.92
L
3
10
5
0.55
W
9
9
10
1.56
L
Ruckus
SabiLover
Ruckus
14
7
10
2.71
W
Inara
Tiwala
Inara
6
6
15
2.25
L
11
7
16
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

231,603
Damage
247,114
247,114
Taken
231,603
60,947
Shielding
91,600
97,403
Healing
94,637
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Corvus
4,741
2,790
73,406
6,787
32,363
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Koga
BigLuu
Koga
91,719
83,717
2,242
10,350
39,563
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Jenos
Crazyy11
Jenos
14,745
13,578
38,918
2,626
30,535
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
65,426
64,576
70
5,333
43,528
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
Menkyle
Fernando
53,450
27,549
0
16,303
62,941
69,218
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
37,891
37,891
0
3,620
54,749
37,244
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
57,251
41,489
0
17,020
41,178
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Ruckus
SabiLover
Ruckus
52,169
31,164
0
5,651
68,148
23,703
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Inara
Tiwala
Inara
29,949
27,802
0
7,178
57,386
22,382
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
71,376
64,546
0
2,536
48,326
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role