Player Matchup

Terminus
Terminus
Gold V
Carrynor
Terminus
Gold V
Level 106
Champion Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,511 Elo+
Solo
Torvald
Torvald
Diamond V
CristianoRonaldo
Torvald
Diamond V
Level 389
Champion Stats
53W - 40L
1,689 SR
Queue Stats
1,452W - 1,394L
1,665 Elo+
Solo
Grover
Grover
Platinum I
JüstAnübis
Grover
Platinum I
Level 999
Champion Stats
3W - 0L
1,642 SR
Queue Stats
95W - 61L
1,708 Elo+
Solo
Grohk
Grohk
Platinum II
Lazinеss
Grohk
Platinum II
Level 248
Champion Stats
4W - 3L
1,686 SR
Queue Stats
122W - 115L
1,647 Elo+
Solo
Zhin
Zhin
Platinum I
Slyvoute
Zhin
Platinum I
Level 436
Champion Stats
22W - 7L
1,824 SR
Queue Stats
285W - 260L
1,600 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 436
1,668 SR
1,626 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 473
1,626 SR
1,610 Elo+
Azaan
Azaan
Platinum III
ASKMEWHOISJOE
Azaan
Platinum III
Level 191
Champion Stats
3W - 9L
1,585 SR
Queue Stats
436W - 423L
1,586 Elo+
Solo
Ying
Ying
Platinum II
DanceDevilDance
Ying
Platinum II
Level 274
Champion Stats
18W - 13L
1,686 SR
Queue Stats
328W - 327L
1,625 Elo+
Solo
Rei
Rei
Platinum IV
TakeItIsii
Rei
Platinum IV
Level 999
Champion Stats
257W - 221L
1,709 SR
Queue Stats
853W - 867L
1,538 Elo+
Solo
Makoa
Makoa
Diamond IV
inesdaniel
Makoa
Diamond IV
Level 809
Champion Stats
11W - 12L
1,649 SR
Queue Stats
423W - 364L
1,652 Elo+
Solo
Talus
Talus
Platinum I
terimaakichuX
Talus
Platinum I
Level 94
Champion Stats
2W - 3L
1,500 SR
Queue Stats
572W - 497L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Carrynor
Terminus
53
7 / 2 / 13
3,909
326
56,666
80,592
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 20% increased Healing while at or below 50% Health.

Level 4

Devastation

Devastation

Calamity Blast

Heal for 60 for each enemy hit by Calamity Blast.

Level 1

Forsaken

Forsaken

Armor

Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 4

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 750.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

57
2 / 6 / 12
3,255
271
42,639
30,275
109,671
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 50% for 2s.

Level 5

Timeshaper

Timeshaper

Protection

Generate 2 Ammo for the target of your Protection.

Level 1

Hearthwarder

Hearthwarder

Protection

Generate 75 Shield after using Protection.

Level 1

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Grover
59
9 / 2 / 23
4,106
342
70,591
53,601
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Grohk
Lazinеss
Grohk
58
11 / 4 / 25
5,338
445
132,232
85,256
0
Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 10%.

Level 1

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Zhin
54
18 / 3 / 19
4,260
355
121,515
49,478
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 40%.

Level 5

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.

Level 1

Footwork

Footwork

Counter

Increase your Movement Speed by 20% for 3s after activating Counter.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Bans
WilloLian
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
1 / 7 / 11
2,703
225
67,470
109,742
30,246
Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 50%.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 15 for every percentage point of Ire consumed by abilities.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

53
4 / 9 / 12
2,855
238
62,311
59,435
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

58
4 / 9 / 9
3,094
258
33,236
45,120
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Makoa
60
7 / 11 / 5
3,502
292
72,593
151,941
55,190
Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

48
3 / 11 / 10
2,161
180
63,592
57,405
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 16% while Rune of Travel is active.

Level 2

Guts

Guts

Armor

Reduce your damage taken by 15% while at or below 40% Health.

Level 3

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 8.

Level 2

Spirited

Spirited

Armor

Increase your maximum Health by 250

Level 5

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 3s.

Level 3

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 23s
Objective Time
4m 41s
139
Kill Participation
66
47
Kills
19
17
Deaths
47
92
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
7
11
0.93
W
Terminus
Carrynor
Terminus
7
2
13
6.75
W
2
6
12
1.33
L
4
9
12
1.11
W
Grover
9
2
23
10.25
W
Grohk
Lazinеss
Grohk
11
4
25
5.88
W
Zhin
18
3
19
9.17
L
4
9
9
0.94
L
Makoa
7
11
5
0.86
L
3
11
10
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

423,643
Damage
299,202
299,202
Taken
423,643
109,671
Shielding
85,436
243,406
Healing
239,786
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
67,470
46,781
0
19,364
109,742
30,246
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Terminus
Carrynor
Terminus
56,666
37,125
0
14,366
80,592
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
42,639
33,440
5,184
0
30,275
109,671
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
62,311
62,311
55,606
20,775
59,435
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Grover
70,591
59,917
89,784
36,616
53,601
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Grohk
Lazinеss
Grohk
132,232
50,863
43,814
53,260
85,256
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
Zhin
121,515
95,564
0
382
49,478
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
33,236
25,737
120,552
16,372
45,120
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Makoa
72,593
66,127
0
0
151,941
55,190

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
63,592
57,417
0
7,117
57,405
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role