Player Matchup

Azaan
Azaan
PurpleHell
Azaan
Level 16
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,859 Elo+
Solo
Tiberius
Tiberius
firecat0
Tiberius
Level 11
Champion Stats
0W - 3L
1,471 SR
Queue Stats
0W - 4L
1,154 Elo+
Solo
Evie
Evie
grelon_recrit
Evie
Level 12
Champion Stats
0W - 2L
1,258 SR
Queue Stats
0W - 6L
1,027 Elo+
Party 1
Seris
Seris
leprinceTV12
Seris
Level 17
Champion Stats
0W - 3L
1,385 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 1
Koga
Koga
mamoutmatt12
Koga
Level 20
Champion Stats
0W - 3L
1,579 SR
Queue Stats
1W - 4L
1,367 Elo+
Party 1
Team Averages
Level 15
1,439 SR
1,311 Elo+

VS

Team Averages
Level 86
1,552 SR
1,517 Elo+
Jenos
Jenos
Doctor-Cataract
Jenos
Level 20
Champion Stats
4W - 3L
1,514 SR
Queue Stats
14W - 9L
1,540 Elo+
Solo
Fernando
Fernando
Justacasey
Fernando
Level 23
Champion Stats
2W - 0L
1,688 SR
Queue Stats
11W - 9L
1,406 Elo+
Solo
Ying
Ying
ShaynYT
Ying
Level 79
Champion Stats
1W - 0L
1,658 SR
Queue Stats
6W - 3L
1,621 Elo+
Solo
Tiberius
Tiberius
ananaslidondurma
Tiberius
Level 13
Champion Stats
1W - 0L
1,285 SR
Queue Stats
1W - 1L
1,324 Elo+
Solo
Vatu
Vatu
coleswitch7
Vatu
Level 296
Champion Stats
1W - 2L
1,616 SR
Queue Stats
28W - 16L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
9
0 / 6 / 1
1,260
315
15,128
37,750
2,490
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Tiberius
firecat0
Tiberius
3
7 / 10 / 0
2,440
610
41,012
25,958
1,650
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 60.

Level 4

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.

Level 3

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 150-Health Shield for 3s after activating Crouching Tigron.

Level 2

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 24%.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

13
2 / 10 / 0
1,789
447
10,307
18,896
0
Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 100% after getting an Elimination

Level 5

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.6500000000000001s.

Level 3

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

10
2 / 3 / 0
1,750
438
19,497
18,560
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

14
1 / 11 / 3
1,855
464
17,930
25,359
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Team 1 Score

-24

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
4
5 / 5 / 14
2,130
533
16,435
18,089
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Penumbra

Penumbra

Weapon

Gain 20% Lifesteal.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 150 every 1s while using Void Grip.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Fernando
Justacasey
Fernando
32
8 / 0 / 12
2,220
555
29,581
28,641
15,798
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
ShaynYT
Ying
52
3 / 1 / 19
2,255
564
17,004
15,758
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

8
1 / 5 / 5
1,915
479
14,704
22,973
500
The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

59
22 / 1 / 12
2,924
731
48,799
18,413
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 80.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
16
Kill Participation
101
12
Kills
39
40
Deaths
12
4
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
5
14
2.4
W
Fernando
Justacasey
Fernando
8
0
12
14
L
Azaan
0
6
1
0.08
W
Ying
ShaynYT
Ying
3
1
19
12.5
W
1
5
5
0.7
W
22
1
12
28
L
Tiberius
firecat0
Tiberius
7
10
0
0.7
L
2
10
0
0.2
L
2
3
0
0.67
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,874
Damage
126,523
126,523
Taken
103,874
4,140
Shielding
16,298
26,207
Healing
71,525
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
16,435
11,749
15,470
3,038
18,089
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
Justacasey
Fernando
29,581
21,628
0
1,240
28,641
15,798
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Azaan
15,128
12,956
0
5,332
37,750
2,490

Level 1

W
Ying
ShaynYT
Ying
17,004
17,004
32,349
12,891
15,758
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
14,704
10,214
0
306
22,973
500

Level 1

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
48,799
38,906
0
6,231
18,413
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Tiberius
firecat0
Tiberius
41,012
33,821
0
2,804
25,958
1,650

Level 1

L
10,307
10,307
0
2,112
18,896
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
19,497
16,820
4,662
10,750
18,560
0
L
17,930
17,930
0
547
25,359
0

Damage Done by Role

Damage Taken by Role