Player Matchup

Kasumi
Kasumi
FatherKong
Kasumi
Level 40
Champion Stats
9W - 7L
1,766 SR
Queue Stats
96W - 52L
1,737 Elo+
Party 2
Raum
Raum
ImThisSpy
Raum
Level 36
Champion Stats
6W - 2L
1,659 SR
Queue Stats
38W - 32L
1,524 Elo+
Party 1
Talus
Talus
MarlinIV
Talus
Level 4
Champion Stats
3W - 2L
1,500 SR
Queue Stats
53W - 26L
1,737 Elo+
Party 2
Saati
Saati
domenic-_-06
Saati
Level 49
Champion Stats
9W - 5L
1,559 SR
Queue Stats
72W - 108L
1,480 Elo+
Party 1
zVoid_Psycho_
Unknown
Level 36
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 33
1,597 SR
1,596 Elo+

VS

Team Averages
Level 33
1,426 SR
1,495 Elo+
Saati
Saati
BloodKissed
Saati
Level 75
Champion Stats
1W - 0L
1,468 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Talus
Talus
HADI_ELBABA
Talus
Level 22
Champion Stats
2W - 2L
1,499 SR
Queue Stats
17W - 12L
1,541 Elo+
Solo
Furia
Furia
Lord_Lanier
Furia
Level 24
Champion Stats
1W - 0L
1,299 SR
Queue Stats
3W - 1L
1,594 Elo+
Solo
Ying
Ying
scribbles_45
Ying
Level 13
Champion Stats
1W - 1L
1,327 SR
Queue Stats
1W - 2L
1,297 Elo+
Party 3
Dredge
Dredge
yungboipuzzy
Dredge
Level 32
Champion Stats
12W - 7L
1,540 SR
Queue Stats
23W - 15L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
FatherKong
Kasumi
45
12 / 8 / 5
4,220
528
44,313
32,106
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Moonlit Haunting

Moonlit Haunting

Heal for 51 every 0.25s during Body and Soul.

Level 3

Soulfire

Soulfire

Heal for 150 each time one of your Spirit Lures triggers.

Level 3

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Raum
24
5 / 5 / 6
3,685
461
35,647
107,302
8,708
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Talus
MarlinIV
Talus
2
12 / 9 / 13
4,375
547
55,167
37,443
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.4s.

Level 2

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 3s.

Level 3

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 8.

Level 2

Dark Vision

Dark Vision

Blitz Upper

Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.

Level 4

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

41
1 / 6 / 9
3,435
429
36,388
21,425
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

47
4 / 12 / 4
3,135
392
11,316
30,967
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

Team 1 Score

-2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
6 / 6 / 6
3,530
441
34,691
28,040
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

13
12 / 11 / 7
4,108
514
71,724
50,446
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.4s.

Level 2

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 3s.

Level 3

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 8.

Level 2

Dark Vision

Dark Vision

Blitz Upper

Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.

Level 4

Faustian Bargain

Faustian Bargain

Rune of Travel

Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.

Level 1

22
11 / 7 / 13
3,915
489
34,946
31,385
0
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 30%.

Level 3

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 10%.

Level 1

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 15% Wrath after hitting an enemy with Pyre Strike.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.

Level 5

Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.75s.

Level 5

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

12
1 / 3 / 24
3,870
484
14,307
24,315
0
Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Dredge
21
10 / 7 / 13
4,260
533
73,575
48,645
2,360
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
71
Kill Participation
103
34
Kills
40
40
Deaths
34
37
Assists
63
Player
Kills
Deaths
Assists
KDA
W
6
6
6
1.5
L
Kasumi
FatherKong
Kasumi
12
8
5
1.81
W
12
11
7
1.41
L
Raum
5
5
6
1.6
W
11
7
13
2.5
L
Talus
MarlinIV
Talus
12
9
13
2.06
L
1
6
9
0.92
W
1
3
24
4.33
W
Dredge
10
7
13
2.36
L
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

182,831
Damage
229,243
229,243
Taken
182,831
8,708
Shielding
2,360
63,466
Healing
92,209
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
34,691
7,920
0
1,725
28,040
0
L
Kasumi
FatherKong
Kasumi
44,313
34,816
0
14,388
32,106
0
W
71,724
66,933
0
3,548
50,446
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Raum
35,647
29,053
0
28,614
107,302
8,708
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
34,946
26,035
16,659
4,143
31,385
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Talus
MarlinIV
Talus
55,167
53,357
0
8,706
37,443
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
36,388
12,254
660
8,099
21,425
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
14,307
14,307
45,575
15,737
24,315
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Dredge
73,575
32,125
0
4,822
48,645
2,360
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

L
11,316
9,416
0
2,999
30,967
0

Level 1

Damage Done by Role

Damage Taken by Role