Player Matchup

Fernando
Fernando
DurkleSun
Fernando
Level 56
Champion Stats
19W - 11L
1,699 SR
Queue Stats
41W - 42L
1,463 Elo+
Party 3
Koga
Koga
RckLess-CaliLove
Koga
Level 20
Champion Stats
31W - 20L
1,685 SR
Queue Stats
35W - 28L
1,435 Elo+
Party 3
Willo
Willo
Vaunn420
Willo
Level 71
Champion Stats
0W - 6L
1,241 SR
Queue Stats
49W - 52L
1,528 Elo+
Party 1
Moji
Moji
farcry79
Moji
Level 34
Champion Stats
37W - 18L
1,513 SR
Queue Stats
48W - 38L
1,406 Elo+
Party 3
Grover
Grover
zditchit
Grover
Level 9
Champion Stats
2W - 5L
1,231 SR
Queue Stats
2W - 6L
1,221 Elo+
Party 1
Team Averages
Level 38
1,474 SR
1,411 Elo+

VS

Team Averages
Level 89
1,561 SR
1,471 Elo+
Ying
Ying
EliSooCreepy93
Ying
Level 174
Champion Stats
21W - 21L
1,615 SR
Queue Stats
57W - 52L
1,556 Elo+
Party 2
Seris
Seris
Poke_The_Dope
Seris
Level 39
Champion Stats
6W - 3L
1,519 SR
Queue Stats
38W - 54L
1,401 Elo+
Party 4
Octavia
Octavia
Revilo910
Octavia
Level 102
Champion Stats
12W - 3L
1,700 SR
Queue Stats
243W - 193L
1,591 Elo+
Solo
Grohk
Grohk
kyotospartann
Grohk
Level 100
Champion Stats
40W - 30L
1,595 SR
Queue Stats
50W - 42L
1,549 Elo+
Party 2
Caspian
Caspian
maka_smiles18
Caspian
Level 28
Champion Stats
1W - 2L
1,374 SR
Queue Stats
12W - 31L
1,258 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DurkleSun
Fernando
35
4 / 8 / 5
2,702
270
30,093
61,898
88,096
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

5
9 / 12 / 3
2,766
277
58,086
31,934
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Willo
Vaunn420
Willo
47
6 / 9 / 2
2,328
233
41,683
41,060
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Moji
13
3 / 13 / 5
2,024
202
20,337
42,178
0
Greater Good

Greater Good

Familiar Spit

Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.

Level 3

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 3.2s.

Level 4

Cozy

Cozy

Magic Barrier

Heal for 100 every 1s while Magic Barrier is active.

Level 2

Will-o-the-Wisp

Will-o-the-Wisp

Armor

Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.

Level 3

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Grover
zditchit
Grover
2
0 / 9 / 10
2,105
211
14,204
54,130
5,280
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Force of Nature

Force of Nature

Armor

Gain a 450-Health Shield for 3s after dropping to or below 50% Health.

Level 3

Chopper

Chopper

Crippling Throw

Heal for 50 after hitting an enemy with Crippling Throw.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 375.

Level 5

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 0.6s.

Level 1

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
12 / 3 / 25
3,154
315
74,270
36,172
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 2.8s.

Level 4

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 40% while Dimensional Link is active.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

48
4 / 2 / 18
2,464
246
30,419
26,199
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Octavia
Revilo910
Octavia
36
25 / 4 / 9
3,476
348
74,878
26,070
20,700
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 50%.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 0.5s.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

39
6 / 4 / 29
3,104
310
37,237
47,929
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Caspian
23
4 / 9 / 7
2,219
222
14,396
28,033
0
Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.

Level 4

Both Sides Of The Coin

Both Sides Of The Coin

Weapon

Heal for 15 after hitting an enemy with War.

Level 1

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.

Level 3

Flurry

Flurry

Deadly Momentum

Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.

Level 3

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.

Level 4

It's Got Some Heft

It's Got Some Heft

War

Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 7s
Objective Time
8m 21s
47
Kill Participation
139
22
Kills
51
51
Deaths
22
25
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Fernando
DurkleSun
Fernando
4
8
5
0.81
W
12
3
25
8.17
W
4
2
18
6.5
L
9
12
3
0.88
W
Octavia
Revilo910
Octavia
25
4
9
7.38
L
Willo
Vaunn420
Willo
6
9
2
0.78
L
Moji
3
13
5
0.42
W
6
4
29
5.13
W
Caspian
4
9
7
0.83
L
Grover
zditchit
Grover
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,403
Damage
231,200
231,200
Taken
164,403
93,376
Shielding
20,700
80,897
Healing
111,453
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
DurkleSun
Fernando
30,093
14,053
0
6,734
61,898
88,096
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
74,270
38,768
11,445
15,330
36,172
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
30,419
26,640
15,001
12,302
26,199
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
58,086
53,733
645
2,712
31,934
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Octavia
Revilo910
Octavia
74,878
71,801
553
4,833
26,070
20,700

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Willo
Vaunn420
Willo
41,683
13,035
0
1,920
41,060
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Moji
20,337
18,912
0
3,591
42,178
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
37,237
21,625
23,093
28,201
47,929
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Caspian
14,396
12,545
300
395
28,033
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Grover
zditchit
Grover
14,204
13,758
37,471
27,824
54,130
5,280

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role