Player Matchup

Betty la Bomba
Betty la Bomba
ChrissEcua
Betty la Bomba
Level 999
Champion Stats
4W - 7L
1,446 SR
Queue Stats
345W - 377L
1,690 Elo+
Solo
Khan
Khan
RamKek
Khan
Level 54
Champion Stats
1W - 2L
1,500 SR
Queue Stats
5W - 17L
1,244 Elo+
Solo
Ying
Ying
StellarSapphic
Ying
Level 351
Champion Stats
12W - 21L
1,519 SR
Queue Stats
112W - 144L
1,578 Elo+
Solo
Willo
Willo
rikisantana
Willo
Level 543
Champion Stats
1W - 4L
1,587 SR
Queue Stats
78W - 65L
1,580 Elo+
Solo
Zhin
Zhin
smashbuttons
Zhin
Level 691
Champion Stats
720W - 464L
1,638 SR
Queue Stats
793W - 540L
1,653 Elo+
Solo
Team Averages
Level 528
1,538 SR
1,549 Elo+

VS

Team Averages
Level 355
1,607 SR
1,587 Elo+
Drogoz
Drogoz
Bobisabob
Drogoz
Level 121
Champion Stats
12W - 5L
1,699 SR
Queue Stats
98W - 83L
1,611 Elo+
Solo
Fernando
Fernando
EatThePickle
Fernando
Level 102
Champion Stats
5W - 5L
1,560 SR
Queue Stats
291W - 263L
1,588 Elo+
Solo
Kasumi
Kasumi
Razerclaw7
Kasumi
Level 869
Champion Stats
8W - 11L
1,505 SR
Queue Stats
284W - 268L
1,586 Elo+
Solo
Viktor
Viktor
Whaat
Viktor
Level 519
Champion Stats
92W - 104L
1,545 SR
Queue Stats
1,058W - 866L
1,568 Elo+
Solo
Jenos
Jenos
quarter2
Jenos
Level 166
Champion Stats
3W - 1L
1,729 SR
Queue Stats
33W - 23L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
ChrissEcua
Betty la Bomba
60
9 / 8 / 6
5,076
461
71,758
44,262
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -400 explosive damage done.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Level 1

Khan
RamKek
Khan
53
3 / 9 / 4
5,811
528
32,034
115,292
92,282
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

60
2 / 5 / 19
5,755
523
20,503
33,269
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 1s.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

54
7 / 7 / 6
4,416
401
36,801
43,195
180
Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Hijinks

Hijinks

Flutter

Heal for 200 after activating Flutter.

Level 4

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

56
12 / 10 / 8
4,950
450
70,307
47,788
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Drogoz
Bobisabob
Drogoz
55
10 / 8 / 8
4,596
418
59,742
31,810
0
Lung Capacity

Lung Capacity

Fire Spit

Heal for 150 for each enemy hit with Fire Spit.

Level 3

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Rain of Fire

Rain of Fire

Thrust

Consume 75% less Booster fuel for 5s after using Thrust.

Level 5

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Fernando
EatThePickle
Fernando
46
3 / 4 / 15
6,364
579
47,277
77,382
113,034
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.9s.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Kasumi
Razerclaw7
Kasumi
60
9 / 10 / 7
4,744
431
64,969
50,325
0
Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.

Level 4

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Viktor
Whaat
Viktor
56
7 / 6 / 10
4,657
423
63,784
44,798
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 100.

Level 2

Predator

Predator

Iron Sights

Gain 10% Lifesteal while using Iron Sights.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Jenos
quarter2
Jenos
54
10 / 5 / 18
5,628
512
48,034
27,088
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 43s
Objective Time
10m 2s
76
Kill Participation
97
33
Kills
39
39
Deaths
33
43
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Drogoz
Bobisabob
Drogoz
10
8
8
1.75
L
Betty la Bomba
ChrissEcua
Betty la Bomba
9
8
6
1.5
W
Fernando
EatThePickle
Fernando
3
4
15
2.63
L
Khan
RamKek
Khan
3
9
4
0.56
W
Kasumi
Razerclaw7
Kasumi
9
10
7
1.25
L
2
5
19
2.3
W
Viktor
Whaat
Viktor
7
6
10
2
W
Jenos
quarter2
Jenos
10
5
18
3.8
L
7
7
6
1.43
L
12
10
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

231,403
Damage
283,806
283,806
Taken
231,403
92,462
Shielding
113,034
176,690
Healing
136,833
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Drogoz
Bobisabob
Drogoz
59,742
37,917
0
7,498
31,810
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Betty la Bomba
ChrissEcua
Betty la Bomba
71,758
42,411
0
5,094
44,262
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
EatThePickle
Fernando
47,277
32,572
0
8,405
77,382
113,034
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Khan
RamKek
Khan
32,034
25,941
2,628
6,346
115,292
92,282
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Kasumi
Razerclaw7
Kasumi
64,969
44,178
0
8,697
50,325
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
20,503
20,503
127,490
20,077
33,269
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Viktor
Whaat
Viktor
63,784
39,588
0
15,594
44,798
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Jenos
quarter2
Jenos
48,034
26,633
80,543
16,096
27,088
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
36,801
32,016
0
10,267
43,195
180

Level 2

Level 1

Level 2

L
70,307
55,332
0
4,788
47,788
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role