Player Matchup

Azaan
Azaan
Boldthunder213
Azaan
Level 128
Champion Stats
36W - 14L
1,693 SR
Queue Stats
139W - 125L
1,527 Elo+
Party 2
Vivian
Vivian
IAmPeanutMaster
Vivian
Level 15
Champion Stats
2W - 8L
1,290 SR
Queue Stats
6W - 15L
1,331 Elo+
Party 2
Willo
Willo
JSoldier235
Willo
Level 72
Champion Stats
15W - 11L
1,684 SR
Queue Stats
217W - 178L
1,500 Elo+
Party 2
Jenos
Jenos
Nickolads
Jenos
Level 72
Champion Stats
4W - 7L
1,459 SR
Queue Stats
235W - 240L
1,477 Elo+
Party 2
Ying
Ying
omea0
Ying
Level 85
Champion Stats
31W - 28L
1,598 SR
Queue Stats
258W - 248L
1,480 Elo+
Party 2
Team Averages
Level 74
1,545 SR
1,463 Elo+

VS

Team Averages
Level 146
1,668 SR
1,581 Elo+
VII
VII
CaptDiabetez
VII
Level 20
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,611 Elo+
Party 1
Inara
Inara
Dinkleston
Inara
Level 191
Champion Stats
4W - 0L
1,821 SR
Queue Stats
11W - 10L
1,660 Elo+
Party 1
Terminus
Terminus
Goldkey11
Terminus
Level 115
Champion Stats
8W - 4L
1,833 SR
Queue Stats
11W - 11L
1,660 Elo+
Party 1
Tiberius
Tiberius
MrQuackerz45
Tiberius
Level 12
Champion Stats
2W - 0L
1,716 SR
Queue Stats
2W - 1L
1,519 Elo+
Party 1
Grover
Grover
SteakFriteSauce
Grover
Level 392
Champion Stats
14W - 22L
1,468 SR
Queue Stats
174W - 207L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
7 / 7 / 19
3,965
248
73,797
138,476
74,333
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

5
12 / 13 / 9
3,161
198
52,781
55,898
13,525
Controlling Nature

Controlling Nature

Precision Sights

Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.

Level 5

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 12%.

Level 3

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 100.

Level 2

Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.

Level 2

Informants

Informants

Sensor Drone

Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.

Level 3

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

16
24 / 7 / 19
4,230
264
144,581
46,096
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Pixie Dust

Pixie Dust

Dead Zone

Heal for 150 every 1s while standing in Dead Zone.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Jenos
Nickolads
Jenos
41
7 / 12 / 22
3,273
205
28,223
51,473
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 6 Ammo every 1s while Stellar Wind is active.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ying
omea0
Ying
33
5 / 6 / 28
3,474
217
36,501
48,108
750
Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 40%.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
13
8 / 13 / 11
3,514
220
58,195
42,987
0
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

My City

My City

Grappling Hook

Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.

Level 3

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 50%.

Level 5

Fragments

Fragments

Armor

Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 2

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Inara
57
3 / 11 / 10
4,057
254
66,652
95,683
37,487
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Crag

Crag

Impasse

Heal for 150 after activating Impasse.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Terminus
Goldkey11
Terminus
39
13 / 8 / 9
4,064
254
64,196
107,858
0
Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 400.

Level 4

Abomination

Abomination

Calamity Blast

Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.

Level 4

Playing God

Playing God

Power Siphon

Heal for 10% of the damage Absorbed by Power Siphon.

Level 2

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Tiberius
MrQuackerz45
Tiberius
8
12 / 11 / 9
4,156
260
101,097
39,060
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

46
9 / 8 / 21
4,557
285
49,911
50,295
2,392
Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 30%.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Barkskin

Barkskin

Armor

Increase your maximum Health by 225.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 14s
Objective Time
10m 25s
152
Kill Participation
105
55
Kills
45
45
Deaths
51
97
Assists
60
Player
Kills
Deaths
Assists
KDA
L
7
7
19
2.36
W
8
13
11
1.04
W
Inara
3
11
10
0.73
W
Terminus
Goldkey11
Terminus
13
8
9
2.19
L
12
13
9
1.27
L
24
7
19
4.79
W
Tiberius
MrQuackerz45
Tiberius
12
11
9
1.5
L
Jenos
Nickolads
Jenos
7
12
22
1.5
W
9
8
21
2.44
L
Ying
omea0
Ying
5
6
28
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

335,883
Damage
340,051
340,051
Taken
335,883
88,608
Shielding
39,879
207,236
Healing
164,627
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
73,797
59,835
0
20,166
138,476
74,333
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

W
58,195
56,601
0
5,686
42,987
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Inara
66,652
47,650
0
5,680
95,683
37,487

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Terminus
Goldkey11
Terminus
64,196
19,095
0
41,252
107,858
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

L
52,781
45,047
0
703
55,898
13,525
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
144,581
99,429
30
4,222
46,096
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Tiberius
MrQuackerz45
Tiberius
101,097
74,102
0
4,699
39,060
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Jenos
Nickolads
Jenos
28,223
18,795
58,088
13,161
51,473
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
49,911
40,267
78,502
28,808
50,295
2,392
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

L
Ying
omea0
Ying
36,501
36,501
78,971
31,895
48,108
750
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role