Player Matchup
VS
Match Stats
Tools of Salvation
Increase your maximum Health by 150.
Level 1
Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Eternal Strife
Using an ability above Ire threshold Heals you for 300.
Level 4
Gathering Power
Heal for 140 for each enemy hit with Reckoning.
Level 2
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Primeval Might
Overcharge
Gain 5% Lifesteal while Overcharge is active.
Level 1
Guts
Armor
Reduce your damage taken by 5% while at or below 40% Health.
Level 1
Last Remnant
Weapon
Increase your maximum Ammo by 12.
Level 3
Perseverance
Weapon
Gain 50% Lifesteal while at or below 40% Health.
Level 5
Spirited
Armor
Increase your maximum Health by 250
Level 5
Faustian Bargain
Rune of Travel
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Headstrong
Armor
Increase your maximum Health by 250.
Level 5
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 50%.
Level 2
Beam Me Up
Transporter
Increase the Flight Speed of Transporter by 50%.
Level 5
Restore
Transporter
Heal for 12% of your maximum Health after Teleporting with Transporter.
Level 2
Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Level 1
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
False Idol
Armor
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 2
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Level 4
Otherworldly Tether
Tendril
Gain a 225 Shield for 5s after activating Tendril.
Level 3
Broken Promises
Obliteration
Heal for 180 for each enemy hit with Obliteration.
Level 3
The Maw's Embrace
Weapon
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Level 3
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4
Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 25%.
Level 5
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Level 1
Blood Pact
Restore Soul
Heal for 280 every 1s while channeling Restore Soul.
Level 4
Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3
Dark Whisper
Shadow Travel
Increase your Movement Speed by 32% while Shadow Travel is active.
Level 4
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4
Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2
Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4
Controlled Fury
Hail of Bombs
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
Level 1
The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Level 2
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5
Beast-Slayer
Armor
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Level 2
Charisma
Armor
Increase your maximum Health by 50.
Level 1
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Protectors
Guardian Spirit
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 2
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 40%.
Level 2
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3
Swift Arrows
Moonlight
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Level 5
Moonwalk
Armor
Increase your maximum Moonlight capacity by 24%.
Level 3
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.