Player Matchup

Rei
Rei
BabyMilklet
Rei
Level 410
Champion Stats
196W - 141L
1,732 SR
Queue Stats
1,507W - 1,350L
1,636 Elo+
Solo
Fernando
Fernando
BebesKíds
Fernando
Level 56
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Moji
Moji
Darkwolfrain
Moji
Level 563
Champion Stats
41W - 47L
1,598 SR
Queue Stats
875W - 899L
1,583 Elo+
Solo
Kinessa
Kinessa
awarewicked
Kinessa
Level 53
Champion Stats
12W - 4L
1,849 SR
Queue Stats
76W - 69L
1,562 Elo+
Solo
Willo
Willo
thePlayer47
Willo
Level 999
Champion Stats
32W - 17L
1,686 SR
Queue Stats
1,793W - 1,811L
1,587 Elo+
Solo
Team Averages
Level 416
1,673 SR
1,574 Elo+

VS

Team Averages
Level 782
1,672 SR
1,583 Elo+
Vatu
Vatu
ElShag
Vatu
Level 999
Champion Stats
86W - 139L
1,480 SR
Queue Stats
1,339W - 1,364L
1,621 Elo+
Party 1
Fernando
Fernando
Super-Skunk420-
Fernando
Level 957
Champion Stats
187W - 149L
1,686 SR
Queue Stats
667W - 656L
1,641 Elo+
Solo
Ying
Ying
crisxd2390
Ying
Level 132
Champion Stats
4W - 0L
1,850 SR
Queue Stats
592W - 638L
1,461 Elo+
Solo
Drogoz
Drogoz
flashmuffin
Drogoz
Level 999
Champion Stats
210W - 187L
1,620 SR
Queue Stats
1,470W - 1,536L
1,554 Elo+
Party 1
Yagorath
Yagorath
fríeren
Yagorath
Level 824
Champion Stats
50W - 24L
1,724 SR
Queue Stats
884W - 863L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
17 / 6 / 23
4,480
264
100,725
61,520
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Fernando
BebesKíds
Fernando
6
2 / 10 / 11
2,969
175
48,053
85,020
52,323
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

56
19 / 10 / 12
3,859
227
92,630
55,402
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 2.4000000000000004s.

Level 3

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 25% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 5

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 0.5s.

Level 1

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Kinessa
awarewicked
Kinessa
50
12 / 11 / 21
4,285
252
85,416
50,059
3,610
Headstrong

Headstrong

Armor

Increase your maximum Health by 100.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 80%.

Level 4

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

60
5 / 8 / 12
2,824
166
59,294
47,828
0
Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 3s.

Level 5

Fauna

Fauna

Armor

Increase your Movement Speed by 8% when Out of Combat.

Level 1

Flora

Flora

Armor

Increase your maximum Health by 50.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
ElShag
Vatu
55
17 / 13 / 11
4,441
261
78,818
63,290
0
Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 50%.

Level 5

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 80.

Level 2

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 2

Level 1

Fernando
55
8 / 8 / 20
4,703
277
89,626
118,707
88,236
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

45
2 / 13 / 17
3,944
232
24,841
62,478
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Drogoz
58
9 / 15 / 6
3,495
206
53,066
44,552
0
Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 20%.

Level 2

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 26% after getting an Elimination.

Level 2

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Propel

Propel

Thrust

Restore 50% of your maximum Booster fuel after using Thrust.

Level 5

Rain of Fire

Rain of Fire

Thrust

Consume 75% less Booster fuel for 5s after using Thrust.

Level 5

W.Y.R.M. Jets

W.Y.R.M. Jets

Armor

Increase your Movement Speed while using your Booster.

Level 1

Yagorath
fríeren
Yagorath
60
9 / 6 / 20
3,135
184
53,478
97,091
26,367
Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 1000.

Level 5

Deadly Pursuit

Deadly Pursuit

Form Swap

Increase your Movement Speed by 20% for 1s after swapping into Travel Form.

Level 1

Triumphant Return

Triumphant Return

Form Swap

Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.

Level 3

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 4s after activating Hardening.

Level 5

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.

Level 1

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 7s
Objective Time
6m 59s
134
Kill Participation
119
55
Kills
45
45
Deaths
55
79
Assists
74
Player
Kills
Deaths
Assists
KDA
L
17
6
23
4.75
L
Fernando
BebesKíds
Fernando
2
10
11
0.75
L
19
10
12
2.5
W
Vatu
ElShag
Vatu
17
13
11
1.73
W
Fernando
8
8
20
2.25
L
Kinessa
awarewicked
Kinessa
12
11
21
2.05
W
2
13
17
0.81
W
Drogoz
9
15
6
0.8
W
Yagorath
fríeren
Yagorath
9
6
20
3.17
L
5
8
12
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

386,118
Damage
299,829
299,829
Taken
386,118
55,933
Shielding
114,603
170,360
Healing
216,748
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
100,725
73,567
109,718
47,328
61,520
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Fernando
BebesKíds
Fernando
48,053
29,492
0
5,954
85,020
52,323
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
92,630
89,771
0
2,960
55,402
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vatu
ElShag
Vatu
78,818
57,187
0
26,103
63,290
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Fernando
89,626
50,717
0
19,192
118,707
88,236
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Kinessa
awarewicked
Kinessa
85,416
58,573
0
2,669
50,059
3,610

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

W
24,841
24,841
106,927
31,369
62,478
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Drogoz
53,066
38,946
0
3,449
44,552
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

W
Yagorath
fríeren
Yagorath
53,478
36,380
0
29,708
97,091
26,367

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
59,294
48,872
0
1,731
47,828
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role