Player Matchup
VS
Match Stats
Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4
Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 30% Health.
Level 2
Unstoppable
Blossom
Reduce your damage taken by 24% for 4s after using Blossom.
Level 4
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5
Cavalier
Armor
Increase your maximum Health by 150.
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
It Watches
Armor
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Level 2
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
Abomination
Calamity Blast
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Level 5
Devastation
Calamity Blast
Heal for 120 for each enemy hit by Calamity Blast.
Level 2
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 500.
Level 5
Decimation
Calamity Blast
Each Calamity Blast deals an additional 100 damage.
Level 1
Greater Good
Familiar Spit
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Level 5
Glimmer
Magic Barrier
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Level 2
Nature's Blessing
Familiar Spit
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Level 1
Fluffy
Armor
Increase your maximum Health by 250.
Level 5
Morning Breath
Familiar Spit
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Level 2
Boom Boom
Weapon
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
Level 1
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Sleight of Hand
Nether Step
Generate 4 Ammo after activating Nether Step.
Level 4
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4
Featherweight
Armor
Heal for 50 every 1s while drifting.
Level 1
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Glyph of Health
Armor
Increase your maximum Health by 300.
Level 2
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 1s.
Level 1
Conduction
Recharge
Reduce the Cooldown of Recharge by 0.8s.
Level 2
Eldritch Speed
Recharge
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Level 5
Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Level 4
Dark Whisper
Shadow Travel
Increase your Movement Speed by 8% while Shadow Travel is active.
Level 1
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Blood Pact
Restore Soul
Heal for 280 every 1s while channeling Restore Soul.
Level 4
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Agony
Restore Soul
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
Level 1
Brutal Pursuer
Rift Slash
Increase your Movement Speed by 16% for 5s after casting Rift Slash.
Level 4
Unyielding Advance
Increase Abyssal Fortress' Health by 400
Level 2
True Freedom
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 3
All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 36%.
Level 3
The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1
Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Spritely
Flutter
Reduce your damage taken by 25% for 3s after activating Flutter.
Level 5
Flitter
Flutter
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Level 3
Flora
Armor
Increase your maximum Health by 50.
Level 1
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1
Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 750.
Level 5
Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1
Dark Bargain
Shortcut
Heal for 100 every 1s while standing near a Shortcut.
Level 2
Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Level 2
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.