Player Matchup

Fernando
Fernando
EgorovaMyka
Fernando
Level 93
Champion Stats
18W - 13L
1,739 SR
Queue Stats
91W - 96L
1,486 Elo+
Solo
Imani
Imani
Imagination007
Imani
Level 71
Champion Stats
36W - 24L
1,610 SR
Queue Stats
67W - 60L
1,532 Elo+
Party 1
Moji
Moji
RajakenHD
Moji
Level 115
Champion Stats
35W - 18L
1,661 SR
Queue Stats
192W - 173L
1,560 Elo+
Party 1
Viktor
Viktor
a4kata125
Viktor
Level 78
Champion Stats
42W - 29L
1,587 SR
Queue Stats
202W - 201L
1,481 Elo+
Solo
Rei
Rei
joendter
Rei
Level 140
Champion Stats
10W - 14L
1,443 SR
Queue Stats
264W - 255L
1,539 Elo+
Party 1
Team Averages
Level 99
1,608 SR
1,520 Elo+

VS

Team Averages
Level 269
1,686 SR
1,513 Elo+
Grover
Grover
Heno6eguMblu
Grover
Level 87
Champion Stats
1W - 1L
1,781 SR
Queue Stats
66W - 54L
1,535 Elo+
Solo
Kasumi
Kasumi
Kejtynka69
Kasumi
Level 174
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,466 Elo+
Solo
Fernando
Fernando
Menyét
Fernando
Level 605
Champion Stats
95W - 57L
1,639 SR
Queue Stats
228W - 229L
1,508 Elo+
Solo
Dredge
Dredge
Opps85
Dredge
Level 308
Champion Stats
180W - 176L
1,577 SR
Queue Stats
321W - 314L
1,559 Elo+
Solo
Ying
Ying
xIchFetzDichWeg
Ying
Level 172
Champion Stats
3W - 3L
1,932 SR
Queue Stats
70W - 77L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
EgorovaMyka
Fernando
37
3 / 8 / 12
4,644
244
48,111
162,437
260,720
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

56
16 / 6 / 18
6,679
352
141,779
68,004
0
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 150 after using Elemental Shift.

Level 3

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 50.

Level 1

Mana Rift

Mana Rift

Armor

Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.

Level 1

Moji
46
29 / 12 / 14
4,805
253
107,720
80,296
0
Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Wobbles

Wobbles

Scamper

Reduce your damage taken by 24% while using Scamper.

Level 3

Scurry

Scurry

Scamper

Heal for 300 over the duration of Scamper.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 200 every 1s while Magic Barrier is active.

Level 4

Greater Good

Greater Good

Familiar Spit

Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.

Level 3

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

Viktor
a4kata125
Viktor
41
7 / 15 / 26
6,038
318
98,239
70,673
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

36
4 / 9 / 20
4,110
216
35,726
57,027
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Desperate Defense

Desperate Defense

Envelop

Heal for 50 when you use Envelop.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
60
7 / 8 / 24
4,684
247
89,760
79,450
1,750
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Kasumi
Kejtynka69
Kasumi
47
15 / 14 / 11
4,153
219
68,497
49,706
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Fernando
Menyét
Fernando
52
3 / 12 / 10
5,885
310
64,638
172,448
307,255
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Dredge
Opps85
Dredge
58
15 / 15 / 10
4,668
246
135,834
74,332
2,940
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.

Level 3

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

53
10 / 10 / 13
4,332
228
79,708
55,639
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 26s
Objective Time
13m 22s
149
Kill Participation
118
59
Kills
50
50
Deaths
59
90
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Fernando
EgorovaMyka
Fernando
3
8
12
1.13
L
Grover
7
8
24
2.38
W
16
6
18
4.17
L
Kasumi
Kejtynka69
Kasumi
15
14
11
1.46
L
Fernando
Menyét
Fernando
3
12
10
0.67
L
Dredge
Opps85
Dredge
15
15
10
1.33
W
Moji
29
12
14
3
W
Viktor
a4kata125
Viktor
7
15
26
1.33
W
4
9
20
1.56
L
10
10
13
1.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

431,575
Damage
438,437
438,437
Taken
431,575
260,720
Shielding
311,945
292,045
Healing
269,696
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
EgorovaMyka
Fernando
48,111
43,352
0
13,336
162,437
260,720
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Grover
89,760
79,381
97,020
45,287
79,450
1,750
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

W
141,779
66,719
1,016
12,645
68,004
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Kasumi
Kejtynka69
Kasumi
68,497
57,643
1,063
6,978
49,706
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Menyét
Fernando
64,638
32,429
0
12,155
172,448
307,255
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Dredge
Opps85
Dredge
135,834
101,831
0
3,703
74,332
2,940
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Moji
107,720
107,720
3,322
33,242
80,296
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Viktor
a4kata125
Viktor
98,239
56,221
0
5,690
70,673
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
35,726
35,206
188,776
34,018
57,027
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
79,708
79,708
81,100
22,390
55,639
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role