Player Matchup

Saati
Saati
Platinum I
DeletedLife
Saati
Platinum I
Level 734
Champion Stats
0W - 1L
1,387 SR
Queue Stats
134W - 138L
1,635 Elo+
Solo
Barik
Barik
Platinum IV
JoeYabukii
Barik
Platinum IV
Level 301
Champion Stats
4W - 3L
1,753 SR
Queue Stats
109W - 96L
1,589 Elo+
Solo
Azaan
Azaan
Platinum V
PrClihciM
Azaan
Platinum V
Level 327
Champion Stats
5W - 6L
1,536 SR
Queue Stats
128W - 87L
1,596 Elo+
Solo
Pip
Pip
Masters
Treblaa
Pip
Masters
Level 999
Champion Stats
1W - 1L
1,815 SR
Queue Stats
179W - 128L
1,769 Elo+
Solo
Grover
Grover
Platinum V
Warpigy
Grover
Platinum V
Level 999
Champion Stats
7W - 12L
1,520 SR
Queue Stats
260W - 259L
1,579 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 672
1,602 SR
1,634 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 764
1,643 SR
1,631 Elo+
Grohk
Grohk
Diamond V
Io_best_waifu
Grohk
Diamond V
Level 999
Champion Stats
11W - 5L
1,738 SR
Queue Stats
665W - 637L
1,634 Elo+
Solo
Atlas
Atlas
Diamond IV
NøFace
Atlas
Diamond IV
Level 221
Champion Stats
8W - 6L
1,433 SR
Queue Stats
236W - 217L
1,713 Elo+
Solo
Seris
Seris
Platinum II
SpectraJason
Seris
Platinum II
Level 999
Champion Stats
5W - 5L
1,648 SR
Queue Stats
311W - 276L
1,579 Elo+
Solo
Inara
Inara
Platinum II
TargetTarget
Inara
Platinum II
Level 602
Champion Stats
24W - 23L
1,625 SR
Queue Stats
254W - 232L
1,601 Elo+
Party 1
Willo
Willo
Platinum I
Xanari
Willo
Platinum I
Level 999
Champion Stats
7W - 2L
1,769 SR
Queue Stats
435W - 371L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 12 / 4
2,904
207
88,373
50,599
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Barik
56
3 / 9 / 6
3,428
245
55,311
86,290
72,848
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Azaan
PrClihciM
Azaan
59
4 / 10 / 3
3,172
227
58,569
105,099
49,809
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 75.

Level 1

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Pip
57
8 / 9 / 7
3,259
233
109,758
65,284
0
Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.2000000000000002s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Sturdy

Sturdy

Weapon

Gain 12% Movement Speed.

Level 4

Acumen

Acumen

Explosive Flask

Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.

Level 2

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 50% while using Weightless.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Grover
Warpigy
Grover
59
2 / 13 / 9
3,783
270
45,639
72,816
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
TorvaldFernando
Team 1 Score

2

VS

Team 2 Score

4

Bans
LianKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
6 / 6 / 28
3,600
257
77,599
64,567
0
Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.

Level 3

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Atlas
NøFace
Atlas
58
13 / 4 / 15
3,275
234
78,845
107,905
0
Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

60
3 / 3 / 25
3,592
257
24,230
29,585
0
Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 14%.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

55
15 / 5 / 17
3,766
269
58,915
114,303
21,591
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Willo
Xanari
Willo
58
16 / 2 / 26
4,047
289
140,499
41,290
0
Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 0.6s.

Level 1

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 33s
Objective Time
6m 30s
49
Kill Participation
164
20
Kills
53
53
Deaths
20
29
Assists
111
Player
Kills
Deaths
Assists
KDA
L
3
12
4
0.42
W
6
6
28
3.33
L
Barik
3
9
6
0.67
W
Atlas
NøFace
Atlas
13
4
15
5.13
L
Azaan
PrClihciM
Azaan
4
10
3
0.55
W
3
3
25
5.17
W
15
5
17
4.7
L
Pip
8
9
7
1.28
L
Grover
Warpigy
Grover
2
13
9
0.5
W
Willo
Xanari
Willo
16
2
26
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

357,650
Damage
380,088
380,088
Taken
357,650
122,657
Shielding
21,591
215,521
Healing
274,200
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
88,373
66,658
0
4,961
50,599
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
77,599
32,623
70,104
33,611
64,567
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Barik
55,311
55,311
0
13,211
86,290
72,848
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Atlas
NøFace
Atlas
78,845
78,845
0
6,077
107,905
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Azaan
PrClihciM
Azaan
58,569
50,577
0
16,300
105,099
49,809
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
24,230
20,375
148,764
12,814
29,585
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
58,915
52,158
0
2,099
114,303
21,591
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Pip
109,758
101,337
4,549
19,907
65,284
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Grover
Warpigy
Grover
45,639
37,606
114,605
41,988
72,816
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Willo
Xanari
Willo
140,499
115,765
0
731
41,290
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role