Player Matchup

Imani
Imani
Chamromat
Imani
Level 146
Champion Stats
7W - 2L
1,500 SR
Queue Stats
210W - 214L
1,609 Elo+
Solo
Barik
Barik
MarcinekMLG420
Barik
Level 935
Champion Stats
24W - 19L
1,708 SR
Queue Stats
261W - 247L
1,617 Elo+
Solo
Mal'Damba
Mal'Damba
Taahá
Mal'Damba
Level 999
Champion Stats
54W - 52L
1,658 SR
Queue Stats
1,183W - 789L
1,742 Elo+
Solo
Koga
Koga
benitoisbest
Koga
Level 161
Champion Stats
19W - 13L
1,740 SR
Queue Stats
220W - 189L
1,685 Elo+
Solo
Drogoz
Drogoz
coleswitch7
Drogoz
Level 303
Champion Stats
55W - 49L
1,674 SR
Queue Stats
829W - 809L
1,654 Elo+
Solo
Team Averages
Level 509
1,656 SR
1,662 Elo+

VS

Team Averages
Level 343
1,545 SR
1,624 Elo+
Lex
Lex
DarkTeam228
Lex
Level 279
Champion Stats
4W - 5L
1,568 SR
Queue Stats
212W - 224L
1,606 Elo+
Solo
Koga
Koga
HornyHornet
Koga
Level 221
Champion Stats
8W - 8L
1,520 SR
Queue Stats
451W - 392L
1,619 Elo+
Party 1
Mal'Damba
Mal'Damba
Krendler
Mal'Damba
Level 166
Champion Stats
238W - 265L
1,539 SR
Queue Stats
779W - 774L
1,658 Elo+
Solo
Evie
Evie
Yeikura
Evie
Level 48
Champion Stats
9W - 11L
1,504 SR
Queue Stats
141W - 119L
1,597 Elo+
Solo
Makoa
Makoa
gothajix
Makoa
Level 999
Champion Stats
182W - 180L
1,594 SR
Queue Stats
2,562W - 2,115L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Chamromat
Imani
58
12 / 11 / 18
4,085
240
85,576
49,263
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

60
13 / 11 / 18
5,290
311
90,617
132,664
176,242
Foundation

Foundation

Barricade

Increase the duration of Barricade by 3s.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Mal'Damba
Taahá
Mal'Damba
59
8 / 4 / 46
5,264
310
46,809
47,203
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 10%.

Level 1

Pungent Gourd

Pungent Gourd

Gourd

Increase your Allies' and your Movement Speed by 15% while in your Gourd .

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 24% Lifesteal.

Level 3

Level 1

50
13 / 15 / 21
4,380
258
116,596
83,776
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Drogoz
59
22 / 11 / 18
4,846
285
107,581
53,965
0
Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 10%.

Level 1

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 200.

Level 4

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.

Level 5

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.

Level 3

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
15 / 18 / 15
5,035
296
80,861
86,628
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 3%.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

59
10 / 18 / 15
3,253
191
85,660
69,835
0
Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Mal'Damba
Krendler
Mal'Damba
54
2 / 3 / 32
4,245
250
47,762
36,766
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 4%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Evie
Yeikura
Evie
43
12 / 17 / 10
3,177
187
70,616
57,168
0
Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Frigid Field

Frigid Field

Ice Block

Heal for 180 every 1s while Ice Block is active.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 80% after getting an Elimination

Level 4

Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Makoa
gothajix
Makoa
59
12 / 12 / 13
4,644
273
81,972
196,782
155,572
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 27s
Objective Time
5m 23s
189
Kill Participation
136
68
Kills
51
52
Deaths
68
121
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Imani
Chamromat
Imani
12
11
18
1.91
L
15
18
15
1.25
L
10
18
15
0.97
L
Mal'Damba
Krendler
Mal'Damba
2
3
32
6
W
13
11
18
2
W
Mal'Damba
Taahá
Mal'Damba
8
4
46
7.75
L
Evie
Yeikura
Evie
12
17
10
1
W
13
15
21
1.57
W
Drogoz
22
11
18
2.82
L
Makoa
gothajix
Makoa
12
12
13
1.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

447,179
Damage
366,871
366,871
Taken
447,179
176,242
Shielding
155,572
206,603
Healing
241,342
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Imani
Chamromat
Imani
85,576
59,155
0
2,055
49,263
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
80,861
73,626
0
2,924
86,628
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
85,660
77,560
1,705
3,158
69,835
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Level 1

L
Mal'Damba
Krendler
Mal'Damba
47,762
10,695
187,495
29,423
36,766
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
90,617
90,617
0
3,236
132,664
176,242
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Mal'Damba
Taahá
Mal'Damba
46,809
30,565
156,720
37,146
47,203
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

L
Evie
Yeikura
Evie
70,616
60,822
0
6,295
57,168
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
116,596
105,469
0
3,893
83,776
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Drogoz
107,581
65,702
0
3,553
53,965
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Makoa
gothajix
Makoa
81,972
78,192
0
10,342
196,782
155,572
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role