Player Matchup

Inara
Inara
Platinum II
Mehrunes95
Inara
Platinum II
Level 289
Champion Stats
4W - 10L
1,529 SR
Queue Stats
240W - 236L
1,505 Elo+
Party 2
Fernando
Fernando
Diamond IV
MeilstormSimp
Fernando
Diamond IV
Level 999
Champion Stats
285W - 210L
1,853 SR
Queue Stats
346W - 281L
1,635 Elo+
Solo
Androxus
Androxus
Diamond III
PsykoPatte
Androxus
Diamond III
Level 999
Champion Stats
12W - 18L
1,592 SR
Queue Stats
217W - 180L
1,633 Elo+
Solo
Zhin
Zhin
Diamond IV
SkyNox11
Zhin
Diamond IV
Level 363
Champion Stats
52W - 31L
1,792 SR
Queue Stats
244W - 204L
1,685 Elo+
Solo
Lillith
Lillith
Platinum III
ZeraphP
Lillith
Platinum III
Level 866
Champion Stats
2W - 4L
1,596 SR
Queue Stats
141W - 136L
1,485 Elo+
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 703
1,673 SR
1,588 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 377
1,701 SR
1,682 Elo+
VII
VII
Platinum I
HairyLizard
VII
Platinum I
Level 372
Champion Stats
138W - 101L
1,638 SR
Queue Stats
1,141W - 1,050L
1,648 Elo+
Solo
Pip
Pip
Diamond IV
MaTBeuKo
Pip
Diamond IV
Level 239
Champion Stats
95W - 60L
1,711 SR
Queue Stats
218W - 207L
1,647 Elo+
Solo
Khan
Khan
Diamond III
TheAyran
Khan
Diamond III
Level 664
Champion Stats
43W - 44L
1,702 SR
Queue Stats
368W - 334L
1,729 Elo+
Party 1
Barik
Barik
Platinum II
kebaponator
Barik
Platinum II
Level 191
Champion Stats
14W - 6L
1,800 SR
Queue Stats
185W - 127L
1,743 Elo+
Party 1
Grover
Grover
Diamond V
leetspuushdotme
Grover
Diamond V
Level 420
Champion Stats
412W - 339L
1,653 SR
Queue Stats
780W - 744L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
40
0 / 7 / 1
1,398
200
18,576
67,747
10,282
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 110 every 1s while standing in Warder's Field.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Fernando
MeilstormSimp
Fernando
56
3 / 6 / 3
1,946
278
61,165
59,843
69,700
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Androxus
PsykoPatte
Androxus
60
1 / 7 / 4
1,545
221
37,330
34,436
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Zhin
59
3 / 9 / 4
1,638
234
49,953
33,449
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Lillith
ZeraphP
Lillith
60
0 / 6 / 2
1,573
225
13,212
27,752
0
Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 10% for 1.5s after activating Death Wings.

Level 2

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.

Level 1

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 2s.

Level 4

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.

Level 4

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 24%.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Bans
LianWillo
Team 1 Score

0

VS

Team 2 Score

4

Bans
TorvaldVatu
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
12 / 2 / 14
2,502
357
49,260
15,262
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

55
5 / 1 / 8
2,040
291
46,719
20,275
0
Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.

Level 1

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Khan
58
7 / 3 / 12
2,426
347
42,571
94,232
13,458
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 8% for 3s after activating Battle Shout.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

57
5 / 0 / 12
2,729
390
51,231
32,736
21,591
Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

39
6 / 1 / 18
2,912
416
33,446
17,731
0
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 30% for 4s after using Blossom.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 19s
Objective Time
6m 45s
21
Kill Participation
99
7
Kills
35
35
Deaths
7
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
12
2
14
9.5
W
5
1
8
9
L
Inara
0
7
1
0.07
L
Fernando
MeilstormSimp
Fernando
3
6
3
0.75
L
Androxus
PsykoPatte
Androxus
1
7
4
0.43
L
Zhin
3
9
4
0.56
W
Khan
7
3
12
4.33
L
Lillith
ZeraphP
Lillith
0
6
2
0.17
W
5
0
12
11
W
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,236
Damage
223,227
223,227
Taken
180,236
79,982
Shielding
35,049
94,792
Healing
149,525
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
49,260
46,360
0
635
15,262
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
46,719
41,981
10,473
7,908
20,275
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Inara
18,576
15,272
0
3,306
67,747
10,282
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Fernando
MeilstormSimp
Fernando
61,165
28,624
0
74
59,843
69,700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Androxus
PsykoPatte
Androxus
37,330
29,910
0
1,146
34,436
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Zhin
49,953
42,353
0
1,488
33,449
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Khan
42,571
36,623
3,406
12,372
94,232
13,458
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Lillith
ZeraphP
Lillith
13,212
3,019
87,845
933
27,752
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
51,231
51,231
0
4,261
32,736
21,591
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
33,446
26,200
95,981
14,489
17,731
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role