Player Matchup

Lillith
Lillith
Asuna Yasuni362
Lillith
Level 491
Champion Stats
3W - 4L
1,362 SR
Queue Stats
34W - 48L
1,382 Elo+
Party 2
Bonrz0123
Unknown
Level 252
Champion Stats
16W - 14L
1,585 SR
Queue Stats
776W - 734L
1,588 Elo+
Party 1
Maeve
Maeve
CherriiCoconutXD
Maeve
Level 207
Champion Stats
179W - 133L
1,591 SR
Queue Stats
534W - 514L
1,578 Elo+
Party 1
Fernando
Fernando
HoundRequiem
Fernando
Level 999
Champion Stats
10W - 8L
1,689 SR
Queue Stats
293W - 243L
1,555 Elo+
Party 2
Koga
Koga
TeslaMonkey
Koga
Level 193
Champion Stats
43W - 31L
1,654 SR
Queue Stats
549W - 528L
1,696 Elo+
Party 1
Team Averages
Level 428
1,576 SR
1,560 Elo+

VS

Team Averages
Level 129
1,640 SR
1,577 Elo+
Tyra
Tyra
KamiiiKaze4570
Tyra
Level 203
Champion Stats
3W - 2L
1,499 SR
Queue Stats
222W - 203L
1,653 Elo+
Solo
Dredge
Dredge
KrylonShadow
Dredge
Level 132
Champion Stats
101W - 78L
1,681 SR
Queue Stats
109W - 100L
1,662 Elo+
Solo
Moji
Moji
Phosu300
Moji
Level 65
Champion Stats
1W - 1L
1,844 SR
Queue Stats
128W - 123L
1,565 Elo+
Solo
Lex
Lex
TheNotoriousB1G
Lex
Level 116
Champion Stats
2W - 2L
1,677 SR
Queue Stats
90W - 90L
1,530 Elo+
Solo
Kinessa
Kinessa
alerssi
Kinessa
Level 128
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
1 / 0 / 12
2,208
368
3,914
20,467
1,534
Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 4

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.

Level 1

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Bonrz0123
Unknown
41
4 / 5 / 12
2,139
357
17,383
16,706
750

Level 3

Level 2

Level 2

Level 3

Level 5

Level 1

28
10 / 4 / 4
2,009
335
19,418
14,729
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Fernando
HoundRequiem
Fernando
60
11 / 1 / 8
2,470
412
33,110
38,718
40,407
Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

60
10 / 2 / 11
2,346
391
40,345
29,881
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
1 / 8 / 2
1,183
197
33,082
22,344
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 0.5s.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Dredge
41
6 / 7 / 3
1,590
265
37,232
27,612
2,400
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 280 for each enemy hit with Harpoon.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Moji
60
4 / 7 / 4
1,372
229
20,826
26,021
0
Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

56
1 / 8 / 2
934
156
13,381
20,212
0
Assail

Assail

In Pursuit

Generate 3 Ammo after activating In Pursuit.

Level 1

The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Kinessa
alerssi
Kinessa
41
0 / 6 / 4
1,013
169
15,980
17,981
0
Restore

Restore

Transporter

Heal for 30% of your maximum Health after Teleporting with Transporter.

Level 5

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 20%.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 1.

Level 1

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.

Level 2

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 100%.

Level 5

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 34s
Objective Time
25s
83
Kill Participation
27
36
Kills
12
12
Deaths
36
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
Bonrz0123
Unknown
4
5
12
2
W
10
4
4
3
W
Fernando
HoundRequiem
Fernando
11
1
8
15
L
1
8
2
0.25
L
Dredge
6
7
3
1.07
L
Moji
4
7
4
0.86
W
10
2
11
7.75
L
1
8
2
0.25
L
Kinessa
alerssi
Kinessa
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,170
Damage
120,501
120,501
Taken
114,170
42,691
Shielding
2,400
61,317
Healing
24,033
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
3,914
3,227
38,180
275
20,467
1,534

Level 1

W
Bonrz0123
Unknown
17,383
12,055
0
1,861
16,706
750
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Level 1

W
19,418
14,625
0
6,981
14,729
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
HoundRequiem
Fernando
33,110
11,861
0
7,730
38,718
40,407
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
33,082
14,558
0
198
22,344
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Dredge
37,232
15,335
0
7,905
27,612
2,400

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Moji
20,826
20,826
3,198
6,112
26,021
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

W
40,345
37,945
0
6,290
29,881
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
13,381
11,315
0
780
20,212
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Kinessa
alerssi
Kinessa
15,980
8,630
0
5,840
17,981
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role