Player Matchup

Octavia
Octavia
Diamond II
Hoobs013
Octavia
Diamond II
Level 122
Champion Stats
25W - 7L
1,924 SR
Queue Stats
52W - 32L
1,696 Elo+
Party 1
Terminus
Terminus
Platinum I
Leanfot
Terminus
Platinum I
Level 999
Champion Stats
26W - 22L
1,719 SR
Queue Stats
715W - 662L
1,660 Elo+
Solo
Barik
Barik
Diamond III
Ohy
Barik
Diamond III
Level 836
Champion Stats
26W - 23L
1,719 SR
Queue Stats
1,041W - 990L
1,630 Elo+
Solo
Grover
Grover
Diamond I
guap9
Grover
Diamond I
Level 86
Champion Stats
21W - 14L
1,750 SR
Queue Stats
210W - 176L
1,739 Elo+
Solo
Vora
Vora
Masters
pylerrfan
Vora
Masters
Level 278
Champion Stats
43W - 29L
1,813 SR
Queue Stats
351W - 297L
1,689 Elo+
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 464
1,785 SR
1,683 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 809
1,684 SR
1,625 Elo+
Yagorath
Yagorath
Diamond IV
Blûe
Yagorath
Diamond IV
Level 999
Champion Stats
10W - 16L
1,622 SR
Queue Stats
1,053W - 983L
1,612 Elo+
Solo
Vatu
Vatu
Masters
BushFounded711
Vatu
Masters
Level 999
Champion Stats
252W - 221L
1,709 SR
Queue Stats
1,258W - 1,161L
1,641 Elo+
Party 2
Io
Io
Diamond IV
Bøøm
Io
Diamond IV
Level 560
Champion Stats
77W - 55L
1,764 SR
Queue Stats
267W - 246L
1,623 Elo+
Party 2
Ash
Ash
Diamond III
KÓNE
Ash
Diamond III
Level 490
Champion Stats
88W - 106L
1,611 SR
Queue Stats
1,216W - 1,215L
1,624 Elo+
Party 3
Saati
Saati
Diamond I
peNsold
Saati
Diamond I
Level 999
Champion Stats
11W - 7L
1,713 SR
Queue Stats
1,220W - 1,163L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Hoobs013
Octavia
52
6 / 9 / 4
2,042
186
66,352
41,856
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Terminus
Leanfot
Terminus
59
5 / 8 / 4
2,018
183
35,538
72,644
0
Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Forsaken

Forsaken

Armor

Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 3

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Barik
Ohy
Barik
59
2 / 8 / 9
2,048
186
53,226
66,521
52,969
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Grover
guap9
Grover
54
2 / 5 / 13
2,402
218
48,159
45,964
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rebound

Rebound

Armor

Increase your Healing received by 20% while at or below 50% Health.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Vora
58
5 / 8 / 8
2,015
183
68,646
35,213
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
TorvaldKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
LianAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Yagorath
Blûe
Yagorath
58
4 / 4 / 25
3,375
307
30,345
86,965
13,855
Futile Efforts

Futile Efforts

Weapon

Reduce the Cooldown of Piercing Quills by 0.05s each time you hit an enemy with Caustic Spray.

Level 1

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.

Level 4

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 4s after activating Hardening.

Level 5

Dreadful Compact

Dreadful Compact

Piercing Quills

Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.

Level 4

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 200.

Level 1

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

60
15 / 6 / 8
3,398
309
68,780
49,843
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 160.

Level 4

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Io
53
3 / 1 / 15
3,639
331
19,959
18,039
0
Protectors

Protectors

Guardian Spirit

Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 4

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Ash
KÓNE
Ash
57
6 / 4 / 10
3,005
273
53,588
70,958
31,084
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Level 1

Saati
peNsold
Saati
57
12 / 5 / 8
3,465
315
89,526
43,981
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 34s
Objective Time
6m 19s
58
Kill Participation
106
20
Kills
40
38
Deaths
20
38
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Yagorath
Blûe
Yagorath
4
4
25
4.13
W
15
6
8
3.17
W
Io
3
1
15
10.5
L
Octavia
Hoobs013
Octavia
6
9
4
0.89
W
Ash
KÓNE
Ash
6
4
10
2.75
L
Terminus
Leanfot
Terminus
5
8
4
0.88
L
Barik
Ohy
Barik
2
8
9
0.81
L
Grover
guap9
Grover
2
5
13
1.7
W
Saati
peNsold
Saati
12
5
8
3.2
L
Vora
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

271,921
Damage
262,198
262,198
Taken
269,786
52,969
Shielding
44,939
155,913
Healing
178,774
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Yagorath
Blûe
Yagorath
30,345
10,229
0
9,686
86,965
13,855
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
68,780
51,663
0
16,974
49,843
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Io
19,959
16,922
134,792
14,030
18,039
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Octavia
Hoobs013
Octavia
66,352
65,034
684
7,353
41,856
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ash
KÓNE
Ash
53,588
50,620
0
1,617
70,958
31,084

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Terminus
Leanfot
Terminus
35,538
30,503
0
8,359
72,644
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Barik
Ohy
Barik
53,226
52,452
0
14,182
66,521
52,969
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Grover
guap9
Grover
48,159
36,902
82,157
34,479
45,964
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Saati
peNsold
Saati
89,526
76,833
0
1,675
43,981
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Vora
68,646
54,330
0
8,699
35,213
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role