Player Matchup

Fernando
Fernando
Gold I
Aquilaaa
Fernando
Gold I
Level 999
Champion Stats
15W - 22L
1,558 SR
Queue Stats
480W - 447L
1,483 Elo+
Solo
Azaan
Azaan
Gold II
Pablo321110
Azaan
Gold II
Level 96
Champion Stats
9W - 8L
1,499 SR
Queue Stats
157W - 145L
1,506 Elo+
Party 1
Viktor
Viktor
Silver I
ParaDizouu
Viktor
Silver I
Level 343
Champion Stats
1W - 3L
1,631 SR
Queue Stats
58W - 55L
1,498 Elo+
Party 3
Grover
Grover
Gold V
PylasEk
Grover
Gold V
Level 99
Champion Stats
56W - 31L
1,666 SR
Queue Stats
156W - 143L
1,534 Elo+
Party 1
Koga
Koga
Gold III
Univers_Rekin
Koga
Gold III
Level 510
Champion Stats
19W - 14L
1,660 SR
Queue Stats
62W - 52L
1,602 Elo+
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 409
1,603 SR
1,525 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 639
1,643 SR
1,596 Elo+
Maeve
Maeve
Platinum IV
Andromac
Maeve
Platinum IV
Level 435
Champion Stats
64W - 40L
1,738 SR
Queue Stats
216W - 175L
1,626 Elo+
Party 2
Ying
Ying
Platinum I
Rukia4Ever
Ying
Platinum I
Level 393
Champion Stats
3W - 4L
1,693 SR
Queue Stats
191W - 163L
1,698 Elo+
Party 2
Inara
Inara
Platinum I
ViolonDéNezGrèce
Inara
Platinum I
Level 369
Champion Stats
49W - 38L
1,698 SR
Queue Stats
143W - 117L
1,671 Elo+
Party 2
Vora
Vora
Silver II
ly-trezzo12
Vora
Silver II
Level 999
Champion Stats
16W - 22L
1,403 SR
Queue Stats
1,578W - 1,537L
1,471 Elo+
Solo
Atlas
Atlas
Gold V
waelphd
Atlas
Gold V
Level 999
Champion Stats
56W - 37L
1,684 SR
Queue Stats
802W - 789L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Aquilaaa
Fernando
58
5 / 8 / 16
3,190
199
63,444
97,012
43,955
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

44
9 / 7 / 12
3,097
194
93,222
94,388
8,346
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Grim Deliverance

Grim Deliverance

Heal for 10 for every percentage point of Ire consumed by abilities.

Level 2

Overwhelming Presence

Overwhelming Presence

Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.

Level 2

Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Piety

Piety

Heal for 225 after activating Conviction.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Viktor
ParaDizouu
Viktor
55
10 / 8 / 11
2,937
184
84,911
45,344
840
Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 20% while using Iron Sights.

Level 2

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Grover
PylasEk
Grover
39
3 / 9 / 23
3,570
223
45,264
55,139
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
10 / 10 / 16
3,375
211
94,256
43,750
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 14% Lifesteal while in Dragon Stance.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Bans
LianVatu
Team 1 Score

3

VS

Team 2 Score

4

Bans
KhanWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Andromac
Maeve
54
18 / 5 / 5
4,180
261
70,940
50,882
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 5s.

Level 5

Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

59
5 / 3 / 22
5,751
359
35,222
34,907
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 1s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

58
9 / 11 / 10
3,807
238
81,455
111,903
24,666
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 3.

Level 3

Summit

Summit

Impasse

Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

54
8 / 10 / 10
3,540
221
76,322
59,583
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Atlas
waelphd
Atlas
59
2 / 8 / 11
3,691
231
71,694
123,822
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Life Unlived

Life Unlived

Second Chance

Heal for an additional 450 when using Second Chance.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 39s
Objective Time
7m 54s
115
Kill Participation
100
37
Kills
42
42
Deaths
37
78
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Maeve
Andromac
Maeve
18
5
5
4.1
L
Fernando
Aquilaaa
Fernando
5
8
16
1.63
L
9
7
12
2.14
L
Viktor
ParaDizouu
Viktor
10
8
11
1.94
L
Grover
PylasEk
Grover
3
9
23
1.61
W
5
3
22
5.33
L
10
10
16
1.8
W
9
11
10
1.27
W
8
10
10
1.3
W
Atlas
waelphd
Atlas
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

381,097
Damage
335,633
335,633
Taken
381,097
53,141
Shielding
24,666
183,409
Healing
205,118
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Maeve
Andromac
Maeve
70,940
59,634
0
11,000
50,882
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Fernando
Aquilaaa
Fernando
63,444
44,681
0
6,396
97,012
43,955
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
93,222
72,732
0
13,944
94,388
8,346
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Viktor
ParaDizouu
Viktor
84,911
61,050
0
4,246
45,344
840

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Grover
PylasEk
Grover
45,264
37,267
121,377
33,699
55,139
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
35,222
35,222
140,223
24,224
34,907
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
94,256
68,496
0
3,747
43,750
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Level 1

W
81,455
59,593
0
3,487
111,903
24,666
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
76,322
42,258
0
11,419
59,583
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Atlas
waelphd
Atlas
71,694
71,694
0
14,765
123,822
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role