Player Matchup

Rei
Rei
Gold I
Aquilaaa
Rei
Gold I
Level 999
Champion Stats
1W - 1L
1,405 SR
Queue Stats
300W - 276L
1,502 Elo+
Solo
Lian
Lian
Silver II
GmZhin
Lian
Silver II
Level 999
Champion Stats
1W - 1L
1,500 SR
Queue Stats
49W - 57L
1,457 Elo+
Solo
Fernando
Fernando
Silver IV
Morxel
Fernando
Silver IV
Level 26
Champion Stats
7W - 0L
1,723 SR
Queue Stats
23W - 16L
1,392 Elo+
Solo
Grohk
Grohk
Gold V
Prostomoynick
Grohk
Gold V
Level 386
Champion Stats
96W - 74L
1,647 SR
Queue Stats
320W - 322L
1,435 Elo+
Solo
Barik
Barik
Silver III
imlezba
Barik
Silver III
Level 200
Champion Stats
72W - 64L
1,556 SR
Queue Stats
839W - 862L
1,420 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 522
1,566 SR
1,441 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 541
1,566 SR
1,420 Elo+
Inara
Inara
Platinum III
Iguero
Inara
Platinum III
Level 999
Champion Stats
5W - 3L
1,895 SR
Queue Stats
22W - 26L
1,490 Elo+
Solo
Azaan
Azaan
Gold III
LuCky_Cl0wn03
Azaan
Gold III
Level 254
Champion Stats
3W - 3L
1,487 SR
Queue Stats
29W - 36L
1,484 Elo+
Solo
Grover
Grover
Gold I
Range-_-Warrior
Grover
Gold I
Level 790
Champion Stats
2W - 4L
1,404 SR
Queue Stats
30W - 41L
1,503 Elo+
Solo
Octavia
Octavia
Bronze I
ScarlettCroft
Octavia
Bronze I
Level 144
Champion Stats
14W - 12L
1,578 SR
Queue Stats
233W - 249L
1,343 Elo+
Solo
Maeve
Maeve
Bronze IV
ПтицаПоxyица
Maeve
Bronze IV
Level 517
Champion Stats
10W - 16L
1,468 SR
Queue Stats
131W - 188L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
4 / 2 / 24
3,033
379
26,495
28,248
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Lian
GmZhin
Lian
51
14 / 2 / 12
2,870
359
62,776
20,249
0
Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Fernando
Morxel
Fernando
16
11 / 1 / 13
2,996
375
42,380
67,818
46,767
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

46
11 / 1 / 18
3,003
375
76,669
34,352
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Phantom

Phantom

Ghost Walk

Heal for 300 over the duration of Ghost Walk.

Level 3

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 0.6s.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Barik
imlezba
Barik
52
2 / 1 / 21
2,835
354
51,315
35,292
27,093
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
WilloLex
Team 1 Score

4

VS

Team 2 Score

0

Bans
KhanZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Iguero
Inara
59
1 / 10 / 4
1,915
239
59,325
76,746
17,107
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

56
3 / 6 / 1
1,755
219
45,361
73,280
30,088
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 150.

Level 2

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.8s.

Level 2

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 18%.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

58
0 / 7 / 5
1,148
144
18,796
39,462
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Octavia
42
1 / 10 / 2
1,602
200
45,384
44,039
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

55
2 / 9 / 3
1,453
182
17,093
26,108
0
Savagery

Savagery

Pounce

Heal for 350 after using Pounce.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 8% while at or below 40% Health.

Level 2

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1.5s.

Level 3

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 29s
Objective Time
2m 44s
130
Kill Participation
22
42
Kills
7
7
Deaths
42
88
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
24
8
W
Lian
GmZhin
Lian
14
2
12
10
L
Inara
Iguero
Inara
1
10
4
0.3
L
3
6
1
0.58
W
Fernando
Morxel
Fernando
11
1
13
17.5
W
11
1
18
20
L
0
7
5
0.36
L
Octavia
1
10
2
0.2
W
Barik
imlezba
Barik
2
1
21
12.5
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

259,635
Damage
185,959
185,959
Taken
259,635
73,860
Shielding
47,195
161,567
Healing
112,788
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
26,495
25,636
79,882
19,630
28,248
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Lian
GmZhin
Lian
62,776
57,016
0
106
20,249
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
Iguero
Inara
59,325
35,625
0
0
76,746
17,107

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
45,361
33,170
0
14,894
73,280
30,088
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
Morxel
Fernando
42,380
34,957
0
1,231
67,818
46,767
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
76,669
43,508
33,378
20,480
34,352
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
18,796
13,271
60,158
21,388
39,462
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Octavia
45,384
41,090
835
7,540
44,039
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Barik
imlezba
Barik
51,315
51,315
0
6,860
35,292
27,093

Level 1

L
17,093
16,268
540
7,433
26,108
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role