Player Matchup

Rei
Rei
Diamond II
Kayumie
Rei
Diamond II
Level 221
Champion Stats
4W - 4L
1,657 SR
Queue Stats
378W - 329L
1,681 Elo+
Party 2
Ying
Ying
Diamond I
SweeetToooth
Ying
Diamond I
Level 177
Champion Stats
357W - 242L
1,664 SR
Queue Stats
481W - 380L
1,674 Elo+
Party 1
Barik
Barik
Platinum I
Zenus54
Barik
Platinum I
Level 212
Champion Stats
3W - 1L
1,654 SR
Queue Stats
186W - 148L
1,640 Elo+
Solo
Androxus
Androxus
Diamond V
dannemp
Androxus
Diamond V
Level 100
Champion Stats
3W - 2L
1,611 SR
Queue Stats
26W - 25L
1,637 Elo+
Party 2
Makoa
Makoa
Diamond II
jadomado
Makoa
Diamond II
Level 632
Champion Stats
69W - 83L
1,688 SR
Queue Stats
1,718W - 1,650L
1,683 Elo+
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 268
1,655 SR
1,663 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 458
1,671 SR
1,674 Elo+
Inara
Inara
Platinum II
DeClips
Inara
Platinum II
Level 210
Champion Stats
4W - 2L
1,757 SR
Queue Stats
118W - 107L
1,569 Elo+
Solo
Grover
Grover
Qualifying
ISuryI
Grover
Qualifying
Level 999
Champion Stats
19W - 17L
1,732 SR
Queue Stats
269W - 254L
1,679 Elo+
Solo
Willo
Willo
Masters
MorganeMakeup
Willo
Masters
Level 68
Champion Stats
1W - 1L
1,500 SR
Queue Stats
46W - 29L
1,761 Elo+
Party 3
Atlas
Atlas
Masters
Tariiiiik
Atlas
Masters
Level 807
Champion Stats
11W - 14L
1,720 SR
Queue Stats
347W - 246L
1,767 Elo+
Party 3
Koga
Koga
Platinum III
gwapgod4500
Koga
Platinum III
Level 208
Champion Stats
64W - 45L
1,646 SR
Queue Stats
671W - 655L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Rei
53
1 / 4 / 20
3,718
310
18,302
26,199
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

41
10 / 4 / 18
3,862
322
103,453
46,432
0
Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Barik
Zenus54
Barik
60
4 / 5 / 12
3,553
296
45,593
50,139
70,564
One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Androxus
dannemp
Androxus
46
14 / 4 / 11
3,514
293
100,316
47,641
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Makoa
jadomado
Makoa
60
7 / 2 / 12
3,789
316
73,076
104,553
125,381
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Bans
TorvaldLian
Team 1 Score

4

VS

Team 2 Score

1

Bans
FernandoKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
DeClips
Inara
49
3 / 9 / 6
2,740
228
44,697
111,279
12,001
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Grover
ISuryI
Grover
57
1 / 7 / 12
3,868
322
16,679
48,804
3,469
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

51
7 / 5 / 5
2,491
208
93,485
33,159
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Germination

Germination

Seedling

Generate 1 Ammo after using Seedling.

Level 1

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Atlas
Tariiiiik
Atlas
56
4 / 6 / 7
2,143
179
65,505
98,277
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

57
4 / 9 / 7
2,152
179
54,598
49,221
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Wanted

Wanted

Agility

Regenerate 4 Ammo every 1s while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 30s
Objective Time
4m 10s
109
Kill Participation
56
36
Kills
19
19
Deaths
36
73
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Inara
DeClips
Inara
3
9
6
0.67
L
Grover
ISuryI
Grover
1
7
12
1
W
Rei
1
4
20
2.75
L
7
5
5
1.9
W
10
4
18
4.75
L
Atlas
Tariiiiik
Atlas
4
6
7
1.25
W
Barik
Zenus54
Barik
4
5
12
2
W
Androxus
dannemp
Androxus
14
4
11
4.88
L
4
9
7
0.83
W
Makoa
jadomado
Makoa
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

340,740
Damage
274,964
274,964
Taken
340,740
195,945
Shielding
15,470
200,564
Healing
188,360
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
DeClips
Inara
44,697
37,156
0
12,790
111,279
12,001

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Grover
ISuryI
Grover
16,679
13,895
126,570
31,172
48,804
3,469

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Rei
18,302
17,462
86,483
14,960
26,199
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
93,485
80,570
0
1,364
33,159
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
103,453
40,952
55,217
29,044
46,432
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Atlas
Tariiiiik
Atlas
65,505
65,505
0
10,939
98,277
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Barik
Zenus54
Barik
45,593
45,593
0
1,937
50,139
70,564
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Androxus
dannemp
Androxus
100,316
81,339
0
8,878
47,641
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
54,598
47,242
0
5,525
49,221
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

W
Makoa
jadomado
Makoa
73,076
71,744
0
4,045
104,553
125,381
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role