Player Matchup

Corvus
Corvus
FLOWERFOX87
Corvus
Level 404
Champion Stats
25W - 43L
1,440 SR
Queue Stats
1,042W - 1,002L
1,546 Elo+
Party 4
Kasumi
Kasumi
LegendaryJewel
Kasumi
Level 891
Champion Stats
181W - 171L
1,511 SR
Queue Stats
327W - 333L
1,492 Elo+
Solo
Pip
Pip
Ok0kOk
Pip
Level 60
Champion Stats
1W - 3L
1,555 SR
Queue Stats
155W - 146L
1,571 Elo+
Party 2
Strix
Strix
ReviewHorang
Strix
Level 61
Champion Stats
1W - 3L
1,500 SR
Queue Stats
151W - 141L
1,568 Elo+
Party 2
Makoa
Makoa
TheDragonDaddy
Makoa
Level 45
Champion Stats
15W - 17L
1,518 SR
Queue Stats
300W - 302L
1,546 Elo+
Party 4
Team Averages
Level 292
1,505 SR
1,545 Elo+

VS

Team Averages
Level 116
1,600 SR
1,551 Elo+
Rei
Rei
Auralike
Rei
Level 36
Champion Stats
7W - 4L
1,665 SR
Queue Stats
8W - 7L
1,527 Elo+
Party 3
Seris
Seris
GreenSmith
Seris
Level 69
Champion Stats
67W - 59L
1,575 SR
Queue Stats
196W - 193L
1,509 Elo+
Solo
Nyx
Nyx
RoninIV
Nyx
Level 51
Champion Stats
3W - 2L
1,564 SR
Queue Stats
8W - 8L
1,506 Elo+
Party 3
Koga
Koga
meows4vbucks
Koga
Level 68
Champion Stats
2W - 0L
1,708 SR
Queue Stats
87W - 81L
1,595 Elo+
Party 1
Zhin
Zhin
minnowren
Zhin
Level 355
Champion Stats
3W - 6L
1,488 SR
Queue Stats
1,467W - 1,363L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
46
3 / 2 / 7
2,118
177
26,976
30,808
1,268
Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

Condemnation

Condemnation

Armor

Increase the Healing you do by 10% while at or below 70% Health.

Level 2

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

59
7 / 13 / 8
848
71
47,503
52,132
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 5%.

Level 1

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.

Level 2

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Pip
Ok0kOk
Pip
52
2 / 3 / 13
2,107
176
45,456
32,254
18,206
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

41
10 / 4 / 7
2,400
200
83,420
34,787
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

28
7 / 4 / 9
2,601
217
78,324
110,943
47,255
Spring Tide

Spring Tide

Shell Spin

Heal for 250 for each enemy hit with Shell Spin.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 55 every 1s while Shell Shield is active.

Level 1

Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 35%.

Level 5

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
4 / 4 / 15
3,951
329
42,796
45,992
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Seris
27
6 / 6 / 6
3,638
303
40,313
37,920
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Nyx
54
3 / 6 / 8
3,598
300
45,512
117,048
41,187
Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 20%.

Level 4

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 400

Level 2

True Freedom

True Freedom

You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 3

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

57
8 / 5 / 11
3,638
303
86,693
44,135
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Trespasser

Trespasser

Agility

Increase your jump height by 100% while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Zhin
50
5 / 8 / 3
2,745
229
45,610
36,584
0
Heartless

Heartless

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 44s
Objective Time
13m 6s
73
Kill Participation
69
29
Kills
26
26
Deaths
29
44
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
4
15
2.88
L
Corvus
3
2
7
3.25
W
Seris
6
6
6
1.5
L
7
13
8
0.85
L
Pip
Ok0kOk
Pip
2
3
13
2.83
L
10
4
7
3.38
W
Nyx
3
6
8
1.17
L
7
4
9
2.88
W
8
5
11
2.7
W
Zhin
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

281,679
Damage
260,924
260,924
Taken
281,679
66,729
Shielding
41,187
158,054
Healing
199,967
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
42,796
38,071
73,905
18,809
45,992
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Corvus
26,976
20,117
77,315
10,455
30,808
1,268
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Seris
40,313
30,622
82,383
16,665
37,920
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
47,503
37,444
0
4,487
52,132
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Pip
Ok0kOk
Pip
45,456
40,713
47,313
16,217
32,254
18,206
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
83,420
78,823
0
600
34,787
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Nyx
45,512
36,002
0
610
117,048
41,187
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
78,324
73,179
0
1,667
110,943
47,255
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
86,693
73,343
0
6,769
44,135
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Zhin
45,610
39,023
0
826
36,584
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role