Player Matchup

Evie
Evie
AsCaRiAcO
Evie
Level 999
Champion Stats
101W - 83L
1,684 SR
Queue Stats
917W - 937L
1,609 Elo+
Solo
Grohk
Grohk
Hellboy1282
Grohk
Level 999
Champion Stats
42W - 29L
1,584 SR
Queue Stats
45W - 38L
1,562 Elo+
Solo
Tiberius
Tiberius
Rickoban
Tiberius
Level 53
Champion Stats
3W - 3L
1,578 SR
Queue Stats
64W - 66L
1,484 Elo+
Solo
Barik
Barik
WuNongWizard
Barik
Level 537
Champion Stats
38W - 44L
1,516 SR
Queue Stats
210W - 233L
1,596 Elo+
Solo
Rei
Rei
nFordn
Rei
Level 491
Champion Stats
176W - 112L
1,722 SR
Queue Stats
679W - 661L
1,609 Elo+
Solo
Team Averages
Level 616
1,617 SR
1,572 Elo+

VS

Team Averages
Level 211
1,500 SR
1,536 Elo+
Evie
Evie
Animalz012
Evie
Level 232
Champion Stats
172W - 140L
1,569 SR
Queue Stats
257W - 229L
1,543 Elo+
Solo
Khan
Khan
BrandStuart
Khan
Level 321
Champion Stats
1W - 2L
1,342 SR
Queue Stats
229W - 244L
1,524 Elo+
Solo
Bomb King
Bomb King
CCM_Worm
Bomb King
Level 228
Champion Stats
105W - 91L
1,601 SR
Queue Stats
471W - 453L
1,505 Elo+
Solo
Ying
Ying
beebmanow
Ying
Level 202
Champion Stats
110W - 83L
1,677 SR
Queue Stats
223W - 195L
1,625 Elo+
Solo
Dredge
Dredge
thumping-menfolk
Dredge
Level 72
Champion Stats
6W - 11L
1,310 SR
Queue Stats
177W - 175L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Evie
60
22 / 10 / 5
4,505
322
89,812
41,792
0
Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

46
2 / 7 / 19
3,578
256
29,743
55,080
1,200
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 0.6s.

Level 1

Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Tiberius
Rickoban
Tiberius
20
4 / 16 / 3
2,714
194
18,342
44,621
0
48
1 / 6 / 16
3,727
266
57,114
79,543
75,750
Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 0.8s.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Rei
nFordn
Rei
60
7 / 4 / 13
3,471
248
69,234
39,244
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
32
7 / 3 / 11
2,143
153
46,667
42,860
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Keep Moving

Keep Moving

Armor

Increase maximum Health by 30.

Level 1

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

59
8 / 9 / 14
2,642
189
43,490
90,174
16,823
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bomb King
CCM_Worm
Bomb King
58
14 / 11 / 13
3,232
231
65,327
56,744
4,312
Air Blast

Air Blast

Poppy Bomb

Increase your air control by 20% until you land after launching yourself with Poppy Bomb.

Level 2

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.

Level 3

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Explosive Entrance

Explosive Entrance

Poppy Bomb

Heal for 225 after using Poppy Bomb.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.

Level 3

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Ying
48
5 / 7 / 26
2,763
197
48,703
38,566
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

25
9 / 6 / 9
3,550
254
56,093
35,901
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 3.5999999999999996s.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 140 for each enemy hit with Harpoon.

Level 2

Abyss Cannon

Abyss Cannon

Broadside

Generate 3 Ammo for each enemy hit by Broadside.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 33s
Objective Time
2m 49s
92
Kill Participation
116
36
Kills
43
43
Deaths
36
56
Assists
73
Player
Kills
Deaths
Assists
KDA
L
7
3
11
4.17
W
Evie
22
10
5
2.45
L
8
9
14
1.67
L
Bomb King
CCM_Worm
Bomb King
14
11
13
1.86
W
2
7
19
1.64
W
Tiberius
Rickoban
Tiberius
4
16
3
0.34
W
1
6
16
1.5
L
Ying
5
7
26
2.57
W
Rei
nFordn
Rei
7
4
13
3.38
L
9
6
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

264,245
Damage
260,280
260,280
Taken
264,245
76,950
Shielding
21,135
157,469
Healing
158,970
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
46,667
41,089
360
14,825
42,860
0

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Evie
89,812
82,065
0
3,530
41,792
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
43,490
40,956
3,027
12,786
90,174
16,823
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Bomb King
CCM_Worm
Bomb King
65,327
48,318
735
14,777
56,744
4,312

Level 1

Level 1

Level 1

Level 1

W
29,743
16,342
45,883
28,798
55,080
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Tiberius
Rickoban
Tiberius
18,342
5,763
0
0
44,621
0
W
57,114
57,114
1,064
20,602
79,543
75,750
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Ying
48,703
42,078
77,203
22,707
38,566
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Rei
nFordn
Rei
69,234
50,169
38,388
19,204
39,244
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
56,093
33,499
0
12,550
35,901
0

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role