Player Matchup
VS
Match Stats
Scramble
Hustle
Reduce damage taken by 15% while using Hustle.
Level 5
Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Level 1
Run and Gun
Hustle
Regenerate 4 Ammo every 1s while using Hustle.
Level 2
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3
Adrenaline
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Level 2
Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2
Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Cut and Run
Armor
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Level 3
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 5.
Level 5
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 80%.
Level 4
Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 4.8s.
Level 4
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 25%.
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 20%.
Level 1
Oppression
Oppressor Mine
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 4.8s.
Level 4
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 20%.
Level 2
Eclipse
Void Grip
Heal for 200 every 1s while using Void Grip.
Level 4
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Unstoppable
Blossom
Reduce your damage taken by 24% for 4s after using Blossom.
Level 4
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 30% Health.
Level 2
Heavenly Agility
Vine
Gain a 200 Shield for 3s after using Vine.
Level 2
Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
Otherworldly Tether
Tendril
Gain a 75 Shield for 5s after activating Tendril.
Level 1
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3
New Purpose
Armor
Increase your maximum Health by 200.
Level 4
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3
Ensnare
Net Shot
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Level 1
Rising Stardom
Crouching Tigron
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Level 2
Charisma
Armor
Increase your maximum Health by 250.
Level 5
Flying Chakrams
Weapon
Increase your maximum Ammo by 4.
Level 4
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Level 2
Making the Cut
Heavy Blade
Heal for 80 for each enemy hit by Heavy Blade.
Level 2
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Tracker
Hunter's Mark
Increase your Movement Speed by 10% while Hunter's Mark is active.
Level 2
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
In The Fray
Nade Launcher
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Level 1
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.