Player Matchup

Vora
Vora
Diamond III
ShadowSlicerX
Vora
Diamond III
Level 718
Champion Stats
16W - 16L
1,678 SR
Queue Stats
332W - 305L
1,639 Elo+
Party 2
Fernando
Fernando
Platinum II
Strame59
Fernando
Platinum II
Level 620
Champion Stats
10W - 7L
1,614 SR
Queue Stats
191W - 167L
1,558 Elo+
Party 4
Ying
Ying
Platinum III
Th4Game12
Ying
Platinum III
Level 556
Champion Stats
5W - 4L
1,650 SR
Queue Stats
172W - 168L
1,588 Elo+
Party 4
Ash
Ash
Platinum I
YourProblem
Ash
Platinum I
Level 832
Champion Stats
8W - 5L
1,749 SR
Queue Stats
445W - 433L
1,645 Elo+
Solo
Tyra
Tyra
Diamond IV
itzBeast
Tyra
Diamond IV
Level 92
Champion Stats
18W - 10L
1,768 SR
Queue Stats
224W - 215L
1,665 Elo+
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 564
1,692 SR
1,619 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 502
1,610 SR
1,592 Elo+
Koga
Koga
Platinum I
Hoarswift
Koga
Platinum I
Level 999
Champion Stats
14W - 22L
1,620 SR
Queue Stats
139W - 112L
1,671 Elo+
Party 1
Lian
Lian
Platinum III
Minipapa_974-
Lian
Platinum III
Level 658
Champion Stats
88W - 69L
1,636 SR
Queue Stats
284W - 289L
1,532 Elo+
Party 3
Makoa
Makoa
Diamond IV
Themadicecream
Makoa
Diamond IV
Level 237
Champion Stats
12W - 15L
1,618 SR
Queue Stats
242W - 219L
1,693 Elo+
Party 1
Rei
Rei
Platinum II
hgcjgfdwj
Rei
Platinum II
Level 482
Champion Stats
7W - 4L
1,621 SR
Queue Stats
340W - 336L
1,557 Elo+
Solo
Inara
Inara
Gold I
janpaperII
Inara
Gold I
Level 132
Champion Stats
4W - 5L
1,557 SR
Queue Stats
51W - 52L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
14 / 5 / 13
3,270
234
91,493
45,038
0
A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Fernando
Strame59
Fernando
57
14 / 5 / 8
3,603
257
82,707
101,440
73,987
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Ying
59
0 / 3 / 26
4,652
332
17,654
20,695
1,050
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

53
6 / 7 / 19
3,208
229
63,322
80,482
39,886
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 32% for 2s after using Shoulder Bash.

Level 4

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 3.2s.

Level 4

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Level 1

Tyra
51
12 / 8 / 18
3,647
261
103,425
51,768
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Bans
AndroxusWillo
Team 1 Score

4

VS

Team 2 Score

2

Bans
KhanTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Koga
54
11 / 10 / 10
4,220
301
71,582
49,166
0
Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Surprise!

Surprise!

Shadow Step

Generate 20 Ammo after activating Shadow Step.

Level 4

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

52
9 / 11 / 5
3,177
227
83,270
43,769
0
Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Highborn

Highborn

Armor

Increase your Movement Speed by 12%.

Level 4

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 4s.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

54
3 / 8 / 14
4,614
330
62,360
115,245
76,958
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 0.6s.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

58
0 / 8 / 12
3,449
246
28,488
48,074
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 4%.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Inara
47
5 / 9 / 10
3,403
243
53,723
102,347
23,296
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 33s
Objective Time
5m 28s
130
Kill Participation
79
46
Kills
28
28
Deaths
46
84
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Koga
11
10
10
1.6
L
9
11
5
1.05
W
14
5
13
4.1
W
Fernando
Strame59
Fernando
14
5
8
3.6
W
Ying
0
3
26
4.33
L
3
8
14
1.25
W
6
7
19
2.21
L
0
8
12
0.75
W
Tyra
12
8
18
2.63
L
Inara
5
9
10
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

358,601
Damage
299,423
299,423
Taken
358,601
114,923
Shielding
100,254
184,365
Healing
191,219
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Koga
71,582
65,563
0
6,980
49,166
0

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
83,270
80,390
0
6,234
43,769
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
91,493
64,644
0
10,226
45,038
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
Strame59
Fernando
82,707
39,888
0
7,800
101,440
73,987
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Ying
17,654
17,654
148,592
13,604
20,695
1,050

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 2

L
62,360
59,403
0
1,795
115,245
76,958

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
63,322
56,678
0
3,402
80,482
39,886

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
28,488
28,138
139,032
26,762
48,074
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Tyra
103,425
66,655
0
741
51,768
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Inara
53,723
45,430
0
10,416
102,347
23,296
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Damage Done by Role

Damage Taken by Role