Player Matchup
VS
Match Stats
Harsh Training
Armor
Increase your maximum Health by 50.
Level 1
Memento
Weapon
Increase your maximum Ammo by 25.
Level 5
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Wanted
Agility
Regenerate 8 Ammo every 1s while Agility is active.
Level 2
Surprise!
Shadow Step
Generate 15 Ammo after activating Shadow Step.
Level 3
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Level 4
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Level 2
Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2
Extraplanar Power
Projection
Increase your Movement Speed by 12% for 3s after activating Projection.
Level 2
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Elemental Barrier
Elemental Shift
Heal for 250 after using Elemental Shift.
Level 5
Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 12%.
Level 2
Affinity
Elemental Shift
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Level 1
Elemental Grace
Armor
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Level 5
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Honed Senses
Combat Trance
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Level 3
Alley-Cat
Crouching Tigron
Reduce the Cooldown of Crouching Tigron by 2.4s.
Level 4
Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 24%.
Level 3
Beast-Slayer
Armor
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Level 3
Flying Chakrams
Weapon
Increase your maximum Ammo by 2.
Level 2
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Reclamation
Overcharge
Reduce the Cooldown of Overcharge by 1.5s.
Level 3
Guts
Armor
Reduce your damage taken by 15% while at or below 40% Health.
Level 3
Spirited
Armor
Increase your maximum Health by 200
Level 4
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 3s.
Level 3
Primeval Might
Overcharge
Gain 10% Lifesteal while Overcharge is active.
Level 2
Nothing Personal
True Power
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
Level 1
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Level 3
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 4s.
Level 4
Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Hunting Season
Hunter's Mark
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 3
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
War Machine
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4
Indomitable
Armor
Gain 40% Lifesteal.
Level 4
Fervor
Armor
Increase your maximum Ammo by 2.
Level 2
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Level 1
Costly Physics
Increase the time and health that Ricochet is out when deployed by 0.6s.
Level 2
Grab and Go
Generate 4 Ammo for each enemy hit with Blast Back.
Level 4
Steel Coin Purse
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Level 2
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Aggressive Tip
Increase the projectile speed of Ricochet by 40%.
Level 4
Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.