Player Matchup

Sha Lin
Sha Lin
DILEX
Sha Lin
Level 532
Champion Stats
6W - 14L
1,502 SR
Queue Stats
130W - 118L
1,640 Elo+
Solo
Barik
Barik
Dwarven_Burger
Barik
Level 999
Champion Stats
51W - 31L
1,732 SR
Queue Stats
941W - 864L
1,671 Elo+
Party 2
Raum
Raum
Majestic_Jesus
Raum
Level 515
Champion Stats
205W - 107L
1,752 SR
Queue Stats
730W - 716L
1,646 Elo+
Party 2
Jenos
Jenos
Merkulation
Jenos
Level 999
Champion Stats
385W - 364L
1,554 SR
Queue Stats
1,446W - 1,406L
1,626 Elo+
Solo
Koga
Koga
Preset Careb
Koga
Level 582
Champion Stats
3W - 1L
1,384 SR
Queue Stats
179W - 167L
1,607 Elo+
Solo
Team Averages
Level 725
1,585 SR
1,638 Elo+

VS

Team Averages
Level 378
1,529 SR
1,641 Elo+
Vatu
Vatu
Jyro444
Vatu
Level 202
Champion Stats
0W - 1L
1,500 SR
Queue Stats
499W - 476L
1,644 Elo+
Party 1
Corvus
Corvus
Munitastic
Corvus
Level 337
Champion Stats
1W - 2L
1,694 SR
Queue Stats
178W - 152L
1,633 Elo+
Party 1
Imani
Imani
OoChiPra
Imani
Level 171
Champion Stats
22W - 29L
1,551 SR
Queue Stats
264W - 265L
1,640 Elo+
Solo
Seris
Seris
Shumian
Seris
Level 999
Champion Stats
2W - 3L
1,202 SR
Queue Stats
351W - 336L
1,672 Elo+
Solo
Fernando
Fernando
Sweiner
Fernando
Level 180
Champion Stats
6W - 4L
1,696 SR
Queue Stats
99W - 114L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Sha Lin
DILEX
Sha Lin
58
15 / 3 / 5
3,152
315
55,440
22,624
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 6%.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 100.

Level 2

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

60
4 / 2 / 11
3,423
342
54,392
69,645
66,507
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

55
2 / 2 / 14
3,072
307
36,748
118,662
0
Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 150 for each champion hit by Juggernaut.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 60.

Level 4

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

58
1 / 3 / 20
3,802
380
6,357
31,473
0
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 15% while Stellar Wind is active.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
13 / 3 / 8
2,908
291
53,048
40,059
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
Jyro444
Vatu
52
4 / 11 / 1
1,552
155
32,496
31,855
0
Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Retribution

Retribution

Ambush

Increase the Radius and Effective Radius of the damage from Ambush by 75%.

Level 5

Tranquility

Tranquility

Armor

Increase your base jump height by 60%.

Level 2

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Corvus
Munitastic
Corvus
59
0 / 9 / 5
1,628
163
10,972
27,828
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

Extraplanar Power

Extraplanar Power

Projection

Increase your Movement Speed by 6% for 3s after activating Projection.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Imani
OoChiPra
Imani
54
4 / 5 / 3
1,948
195
89,738
36,547
0
Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 6%.

Level 1

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 80%.

Level 4

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.

Level 4

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.

Level 4

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Seris
Shumian
Seris
58
4 / 3 / 4
1,969
197
102,519
32,709
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Fernando
Sweiner
Fernando
51
1 / 7 / 1
1,797
180
46,738
77,046
37,366
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 44s
Objective Time
2m 10s
93
Kill Participation
27
35
Kills
13
13
Deaths
35
58
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sha Lin
DILEX
Sha Lin
15
3
5
5.83
W
4
2
11
4.75
L
Vatu
Jyro444
Vatu
4
11
1
0.41
W
2
2
14
4.5
W
1
3
20
3.67
L
Corvus
Munitastic
Corvus
0
9
5
0.28
L
Imani
OoChiPra
Imani
4
5
3
1.1
W
13
3
8
5.67
L
Seris
Shumian
Seris
4
3
4
2
L
Fernando
Sweiner
Fernando
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

205,985
Damage
282,463
282,463
Taken
205,985
66,507
Shielding
37,366
188,969
Healing
99,276
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Sha Lin
DILEX
Sha Lin
55,440
48,985
0
1,613
22,624
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
54,392
54,392
0
3,065
69,645
66,507
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vatu
Jyro444
Vatu
32,496
24,245
0
496
31,855
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
36,748
32,149
31,869
34,675
118,662
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
6,357
4,017
93,700
20,225
31,473
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Corvus
Munitastic
Corvus
10,972
10,122
64,231
4,561
27,828
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Imani
OoChiPra
Imani
89,738
31,767
0
4,296
36,547
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
53,048
51,070
0
3,822
40,059
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Seris
Shumian
Seris
102,519
90,152
14,322
9,253
32,709
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Sweiner
Fernando
46,738
28,017
0
2,117
77,046
37,366
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role