Player Matchup

Fernando
Fernando
Gold V
DavidYamatoSato
Fernando
Gold V
Level 86
Champion Stats
3W - 2L
1,680 SR
Queue Stats
48W - 50L
1,439 Elo+
Solo
Talus
Talus
Gold II
MordeStyle
Talus
Gold II
Level 586
Champion Stats
5W - 11L
1,488 SR
Queue Stats
312W - 277L
1,554 Elo+
Party 3
Imani
Imani
Platinum III
VЕNЕNOSД
Imani
Platinum III
Level 999
Champion Stats
15W - 10L
1,623 SR
Queue Stats
660W - 619L
1,609 Elo+
Party 4
Rei
Rei
Gold V
m3di0g4mer
Rei
Gold V
Level 62
Champion Stats
48W - 42L
1,646 SR
Queue Stats
106W - 119L
1,519 Elo+
Party 3
Barik
Barik
Platinum IV
sendoh1g
Barik
Platinum IV
Level 70
Champion Stats
115W - 88L
1,673 SR
Queue Stats
237W - 210L
1,560 Elo+
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 361
1,622 SR
1,536 Elo+

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 306
1,480 SR
1,548 Elo+
Androxus
Androxus
Gold I
AnThoNioRC
Androxus
Gold I
Level 699
Champion Stats
27W - 18L
1,588 SR
Queue Stats
217W - 190L
1,515 Elo+
Solo
Inara
Inara
Qualifying
Firefist2004
Inara
Qualifying
Level 68
Champion Stats
2W - 1L
1,646 SR
Queue Stats
2W - 4L
1,729 Elo+
Party 1
Ying
Ying
Qualifying
NotBravo
Ying
Qualifying
Level 106
Champion Stats
2W - 2L
1,636 SR
Queue Stats
2W - 5L
1,531 Elo+
Party 1
Dredge
Dredge
Silver V
XXKC557XX
Dredge
Silver V
Level 375
Champion Stats
1W - 2L
1,334 SR
Queue Stats
10W - 13L
1,445 Elo+
Party 2
Atlas
Atlas
Gold I
theoptimum08
Atlas
Gold I
Level 284
Champion Stats
0W - 3L
1,196 SR
Queue Stats
88W - 75L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
40
5 / 11 / 16
5,243
350
57,405
115,510
87,321
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Talus
59
20 / 10 / 11
3,604
240
68,884
45,502
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 5s.

Level 5

Dark Vision

Dark Vision

Blitz Upper

Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.

Level 1

Revitalize

Revitalize

Rune of Travel

Heal for 300 after Teleporting to your Rune of Travel.

Level 3

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

59
22 / 12 / 19
4,248
283
158,212
45,576
2,275
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 0.5s.

Level 1

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

22
6 / 4 / 36
3,986
266
45,602
33,821
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.4s.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Barik
sendoh1g
Barik
22
16 / 8 / 28
4,362
291
118,396
85,556
91,492
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
ZhinBetty la Bomba
Team 1 Score

4

VS

Team 2 Score

2

Bans
RuckusKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
AnThoNioRC
Androxus
53
20 / 10 / 9
4,257
284
86,090
44,239
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

59
7 / 15 / 12
4,199
280
93,346
159,993
30,836
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Ying
55
3 / 16 / 19
3,846
256
17,537
65,411
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Dredge
XXKC557XX
Dredge
59
9 / 14 / 12
3,571
238
90,377
60,559
6,639
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Abyss Cannon

Abyss Cannon

Broadside

Generate 1 Ammo for each enemy hit by Broadside.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

48
6 / 14 / 9
3,559
237
38,615
118,297
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 53s
Objective Time
10m 45s
179
Kill Participation
106
69
Kills
45
45
Deaths
69
110
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Androxus
AnThoNioRC
Androxus
20
10
9
2.45
W
Fernando
5
11
16
1.18
L
7
15
12
0.87
W
Talus
20
10
11
2.55
L
Ying
3
16
19
0.78
W
22
12
19
2.63
L
Dredge
XXKC557XX
Dredge
9
14
12
1.07
W
6
4
36
6
W
Barik
sendoh1g
Barik
16
8
28
3.75
L
6
14
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

448,499
Damage
325,965
325,965
Taken
448,499
181,088
Shielding
37,475
187,447
Healing
177,962
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Androxus
AnThoNioRC
Androxus
86,090
51,062
0
12,862
44,239
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Fernando
57,405
40,508
0
3,394
115,510
87,321

Level 2

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
93,346
71,337
0
6,676
159,993
30,836
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Talus
68,884
59,340
0
13,817
45,502
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
17,537
17,537
117,407
28,160
65,411
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
158,212
93,811
536
4,040
45,576
2,275
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Dredge
XXKC557XX
Dredge
90,377
78,863
0
9,345
60,559
6,639
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
45,602
44,903
129,938
27,034
33,821
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
sendoh1g
Barik
118,396
118,396
0
8,688
85,556
91,492
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
38,615
38,615
0
3,512
118,297
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role